Clarify: texture+sampling validation applies to pairs used together in a builtin#4945
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…n a builtin Fixed: gpuweb#4944
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Previews, as seen when this build job started (823f156): |
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For the record, this was where we said we couldn't use filtering with depth: #2094 (comment) |
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So FYI, in the WGSL spec there's this https://gpuweb.github.io/gpuweb/wgsl/#texturesamplecompare
Note: I was already testing this (averaging of depth texture compare values) and it seemed to be mostly working though not 100% sure it works everywhere. They've been filtered out now. |
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Depth textures can definitely be used with filtering |
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ah, ... hmmm. I think we need a table
correct? |
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yeah, that table seems correct. IMO just tweaking the language to specify it includes (There was a second fix in #4949 but I don't think that one needs any tweak.) |
…re (gpuweb#4950) Issue: gpuweb#4944, followup to gpuweb#4945
…n a builtin (gpuweb#4945) Fixed: gpuweb#4944
…re (gpuweb#4950) Issue: gpuweb#4944, followup to gpuweb#4945
Fixed: #4944