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Copy file name to clipboardExpand all lines: tutorials/SnippetsForStaticAndSkeletalMeshes.md
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@@ -197,6 +197,91 @@ This snippet shows how to build a new StaticMesh by combining multiple ones. It
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Instead of automatically generating the asset name, a dialog will open asking for the path. Note: all of the selected Static Meshes will be merged in a single new one.
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The objective is to merge the following static meshes:
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```python
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import unreal_engine as ue
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from unreal_engine import FRawMesh
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from unreal_engine.classes import StaticMesh
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from unreal_engine.structs import StaticMeshSourceModel, MeshBuildSettings
A Skeleton is an asset describing the tree of bones that influences a SkeletalMesh. While building a new skeleton (or adding a bone to it) is pretty easy, modifying or destroying a skeleton is always a risky operation. You should always generate a new Skeleton and the related SkeletalMesh whenever you need to change the bones tree.
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