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NavMeshAgent.cs
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528 lines (454 loc) · 12.7 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
[MovedFrom("UnityEngine")]
public sealed class NavMeshAgent : Behaviour
{
public Vector3 destination
{
get
{
Vector3 result;
this.INTERNAL_get_destination(out result);
return result;
}
set
{
this.INTERNAL_set_destination(ref value);
}
}
public extern float stoppingDistance
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public Vector3 velocity
{
get
{
Vector3 result;
this.INTERNAL_get_velocity(out result);
return result;
}
set
{
this.INTERNAL_set_velocity(ref value);
}
}
public Vector3 nextPosition
{
get
{
Vector3 result;
this.INTERNAL_get_nextPosition(out result);
return result;
}
set
{
this.INTERNAL_set_nextPosition(ref value);
}
}
public Vector3 steeringTarget
{
get
{
Vector3 result;
this.INTERNAL_get_steeringTarget(out result);
return result;
}
}
public Vector3 desiredVelocity
{
get
{
Vector3 result;
this.INTERNAL_get_desiredVelocity(out result);
return result;
}
}
public extern float remainingDistance
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern float baseOffset
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool isOnOffMeshLink
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public OffMeshLinkData currentOffMeshLinkData
{
get
{
return this.GetCurrentOffMeshLinkDataInternal();
}
}
public OffMeshLinkData nextOffMeshLinkData
{
get
{
return this.GetNextOffMeshLinkDataInternal();
}
}
public extern bool autoTraverseOffMeshLink
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool autoBraking
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool autoRepath
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool hasPath
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern bool pathPending
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern bool isPathStale
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern NavMeshPathStatus pathStatus
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public Vector3 pathEndPosition
{
get
{
Vector3 result;
this.INTERNAL_get_pathEndPosition(out result);
return result;
}
}
public extern bool isStopped
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public NavMeshPath path
{
get
{
NavMeshPath navMeshPath = new NavMeshPath();
this.CopyPathTo(navMeshPath);
return navMeshPath;
}
set
{
if (value == null)
{
throw new NullReferenceException();
}
this.SetPath(value);
}
}
public UnityEngine.Object navMeshOwner
{
get
{
return this.GetOwnerInternal();
}
}
public extern int agentTypeID
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[Obsolete("Use areaMask instead.")]
public extern int walkableMask
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int areaMask
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float speed
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float angularSpeed
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float acceleration
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool updatePosition
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool updateRotation
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool updateUpAxis
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float radius
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float height
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern ObstacleAvoidanceType obstacleAvoidanceType
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int avoidancePriority
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool isOnNavMesh
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public bool SetDestination(Vector3 target)
{
return NavMeshAgent.INTERNAL_CALL_SetDestination(this, ref target);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_SetDestination(NavMeshAgent self, ref Vector3 target);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_destination(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_destination(ref Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_velocity(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_velocity(ref Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_nextPosition(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_nextPosition(ref Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_steeringTarget(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_desiredVelocity(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void ActivateCurrentOffMeshLink(bool activated);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern OffMeshLinkData GetCurrentOffMeshLinkDataInternal();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern OffMeshLinkData GetNextOffMeshLinkDataInternal();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void CompleteOffMeshLink();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_pathEndPosition(out Vector3 value);
public bool Warp(Vector3 newPosition)
{
return NavMeshAgent.INTERNAL_CALL_Warp(this, ref newPosition);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_Warp(NavMeshAgent self, ref Vector3 newPosition);
public void Move(Vector3 offset)
{
NavMeshAgent.INTERNAL_CALL_Move(this, ref offset);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_Move(NavMeshAgent self, ref Vector3 offset);
[Obsolete("Set isStopped to true instead")]
public void Stop()
{
this.StopInternal();
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern void StopInternal();
[Obsolete("Set isStopped to true instead")]
public void Stop(bool stopUpdates)
{
this.StopInternal();
}
[Obsolete("Set isStopped to false instead"), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Resume();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void ResetPath();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern bool SetPath(NavMeshPath path);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern void CopyPathTo(NavMeshPath path);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern bool FindClosestEdge(out NavMeshHit hit);
public bool Raycast(Vector3 targetPosition, out NavMeshHit hit)
{
return NavMeshAgent.INTERNAL_CALL_Raycast(this, ref targetPosition, out hit);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_Raycast(NavMeshAgent self, ref Vector3 targetPosition, out NavMeshHit hit);
public bool CalculatePath(Vector3 targetPosition, NavMeshPath path)
{
path.ClearCorners();
return this.CalculatePathInternal(targetPosition, path);
}
private bool CalculatePathInternal(Vector3 targetPosition, NavMeshPath path)
{
return NavMeshAgent.INTERNAL_CALL_CalculatePathInternal(this, ref targetPosition, path);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_CalculatePathInternal(NavMeshAgent self, ref Vector3 targetPosition, NavMeshPath path);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern bool SamplePathPosition(int areaMask, float maxDistance, out NavMeshHit hit);
[Obsolete("Use SetAreaCost instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetLayerCost(int layer, float cost);
[Obsolete("Use GetAreaCost instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetLayerCost(int layer);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetAreaCost(int areaIndex, float areaCost);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetAreaCost(int areaIndex);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern UnityEngine.Object GetOwnerInternal();
}
}