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Gephi Lite vs Gephi Viz engine #3081

@totetmatt

Description

@totetmatt

Gephi lite

  • Node are based on quad vertex + SDF to generate form and compose heavily on Fragment Shader.
  • Edges are based on triangle.

Gephi

  • Node are based on Circle vertex and have minimal FS
  • Edges are based on quads

Proposed solution

The idea would be to measure performance and pro and cons of both methods.

Alternatives considered

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ExperimentSomething that need to be tried for performance or design reason without knowing the outcomeOpenGL

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