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ExperimentSomething that need to be tried for performance or design reason without knowing the outcomeSomething that need to be tried for performance or design reason without knowing the outcomeOpenGL
Description
Gephi lite
- Node are based on quad vertex + SDF to generate form and compose heavily on Fragment Shader.
- Edges are based on triangle.
Gephi
- Node are based on Circle vertex and have minimal FS
- Edges are based on quads
Proposed solution
The idea would be to measure performance and pro and cons of both methods.
Alternatives considered
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ExperimentSomething that need to be tried for performance or design reason without knowing the outcomeSomething that need to be tried for performance or design reason without knowing the outcomeOpenGL