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Remember that you need to pass the asset path of the world you want to attach !
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The always_loaded optional boolean parameter, if set, will add a persistent level instead of a streaming one (it means whenever you load the main_world even child_world1 will be enabled too)
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# The "CurrentLevel" concept
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Each world has the concept of the "current level". As an example, when you call actor_spawn() on a world, the actor will be effectively spawned in the world that is marked as the current level:
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