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GKStateMachine.h
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33 lines (30 loc) · 1.35 KB
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//******************************************************************************
//
// Copyright (c) 2016 Microsoft Corporation. All rights reserved.
//
// This code is licensed under the MIT License (MIT).
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//******************************************************************************
#pragma once
#import <GamePlayKit/GameplayKitExport.h>
#import <Foundation/NSObject.h>
@class NSArray;
@class GKState;
GAMEPLAYKIT_EXPORT_CLASS
@interface GKStateMachine : NSObject
- (instancetype)initWithStates:(NSArray*)states STUB_METHOD;
+ (instancetype)stateMachineWithStates:(NSArray*)states STUB_METHOD;
@property (readonly, nonatomic) GKState* currentState STUB_PROPERTY;
- (BOOL)canEnterState:(Class)stateClass STUB_METHOD;
- (BOOL)enterState:(Class)stateClass STUB_METHOD;
- (GKState*)stateForClass:(Class)stateClass STUB_METHOD;
- (void)updateWithDeltaTime:(NSTimeInterval)sec STUB_METHOD;
@end