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from enum import Enum
class ActionResult(Enum):
Success: int
NotSupported: int
Error: int
CantQueueThatOrder: int
Retry: int
Cooldown: int
QueueIsFull: int
RallyQueueIsFull: int
NotEnoughMinerals: int
NotEnoughVespene: int
NotEnoughTerrazine: int
NotEnoughCustom: int
NotEnoughFood: int
FoodUsageImpossible: int
NotEnoughLife: int
NotEnoughShields: int
NotEnoughEnergy: int
LifeSuppressed: int
ShieldsSuppressed: int
EnergySuppressed: int
NotEnoughCharges: int
CantAddMoreCharges: int
TooMuchMinerals: int
TooMuchVespene: int
TooMuchTerrazine: int
TooMuchCustom: int
TooMuchFood: int
TooMuchLife: int
TooMuchShields: int
TooMuchEnergy: int
MustTargetUnitWithLife: int
MustTargetUnitWithShields: int
MustTargetUnitWithEnergy: int
CantTrade: int
CantSpend: int
CantTargetThatUnit: int
CouldntAllocateUnit: int
UnitCantMove: int
TransportIsHoldingPosition: int
BuildTechRequirementsNotMet: int
CantFindPlacementLocation: int
CantBuildOnThat: int
CantBuildTooCloseToDropOff: int
CantBuildLocationInvalid: int
CantSeeBuildLocation: int
CantBuildTooCloseToCreepSource: int
CantBuildTooCloseToResources: int
CantBuildTooFarFromWater: int
CantBuildTooFarFromCreepSource: int
CantBuildTooFarFromBuildPowerSource: int
CantBuildOnDenseTerrain: int
CantTrainTooFarFromTrainPowerSource: int
CantLandLocationInvalid: int
CantSeeLandLocation: int
CantLandTooCloseToCreepSource: int
CantLandTooCloseToResources: int
CantLandTooFarFromWater: int
CantLandTooFarFromCreepSource: int
CantLandTooFarFromBuildPowerSource: int
CantLandTooFarFromTrainPowerSource: int
CantLandOnDenseTerrain: int
AddOnTooFarFromBuilding: int
MustBuildRefineryFirst: int
BuildingIsUnderConstruction: int
CantFindDropOff: int
CantLoadOtherPlayersUnits: int
NotEnoughRoomToLoadUnit: int
CantUnloadUnitsThere: int
CantWarpInUnitsThere: int
CantLoadImmobileUnits: int
CantRechargeImmobileUnits: int
CantRechargeUnderConstructionUnits: int
CantLoadThatUnit: int
NoCargoToUnload: int
LoadAllNoTargetsFound: int
NotWhileOccupied: int
CantAttackWithoutAmmo: int
CantHoldAnyMoreAmmo: int
TechRequirementsNotMet: int
MustLockdownUnitFirst: int
MustTargetUnit: int
MustTargetInventory: int
MustTargetVisibleUnit: int
MustTargetVisibleLocation: int
MustTargetWalkableLocation: int
MustTargetPawnableUnit: int
YouCantControlThatUnit: int
YouCantIssueCommandsToThatUnit: int
MustTargetResources: int
RequiresHealTarget: int
RequiresRepairTarget: int
NoItemsToDrop: int
CantHoldAnyMoreItems: int
CantHoldThat: int
TargetHasNoInventory: int
CantDropThisItem: int
CantMoveThisItem: int
CantPawnThisUnit: int
MustTargetCaster: int
CantTargetCaster: int
MustTargetOuter: int
CantTargetOuter: int
MustTargetYourOwnUnits: int
CantTargetYourOwnUnits: int
MustTargetFriendlyUnits: int
CantTargetFriendlyUnits: int
MustTargetNeutralUnits: int
CantTargetNeutralUnits: int
MustTargetEnemyUnits: int
CantTargetEnemyUnits: int
MustTargetAirUnits: int
CantTargetAirUnits: int
MustTargetGroundUnits: int
CantTargetGroundUnits: int
MustTargetStructures: int
CantTargetStructures: int
MustTargetLightUnits: int
CantTargetLightUnits: int
MustTargetArmoredUnits: int
CantTargetArmoredUnits: int
MustTargetBiologicalUnits: int
CantTargetBiologicalUnits: int
MustTargetHeroicUnits: int
CantTargetHeroicUnits: int
MustTargetRoboticUnits: int
CantTargetRoboticUnits: int
MustTargetMechanicalUnits: int
CantTargetMechanicalUnits: int
MustTargetPsionicUnits: int
CantTargetPsionicUnits: int
MustTargetMassiveUnits: int
CantTargetMassiveUnits: int
MustTargetMissile: int
CantTargetMissile: int
MustTargetWorkerUnits: int
CantTargetWorkerUnits: int
MustTargetEnergyCapableUnits: int
CantTargetEnergyCapableUnits: int
MustTargetShieldCapableUnits: int
CantTargetShieldCapableUnits: int
MustTargetFlyers: int
CantTargetFlyers: int
MustTargetBuriedUnits: int
CantTargetBuriedUnits: int
MustTargetCloakedUnits: int
CantTargetCloakedUnits: int
MustTargetUnitsInAStasisField: int
CantTargetUnitsInAStasisField: int
MustTargetUnderConstructionUnits: int
CantTargetUnderConstructionUnits: int
MustTargetDeadUnits: int
CantTargetDeadUnits: int
MustTargetRevivableUnits: int
CantTargetRevivableUnits: int
MustTargetHiddenUnits: int
CantTargetHiddenUnits: int
CantRechargeOtherPlayersUnits: int
MustTargetHallucinations: int
CantTargetHallucinations: int
MustTargetInvulnerableUnits: int
CantTargetInvulnerableUnits: int
MustTargetDetectedUnits: int
CantTargetDetectedUnits: int
CantTargetUnitWithEnergy: int
CantTargetUnitWithShields: int
MustTargetUncommandableUnits: int
CantTargetUncommandableUnits: int
MustTargetPreventDefeatUnits: int
CantTargetPreventDefeatUnits: int
MustTargetPreventRevealUnits: int
CantTargetPreventRevealUnits: int
MustTargetPassiveUnits: int
CantTargetPassiveUnits: int
MustTargetStunnedUnits: int
CantTargetStunnedUnits: int
MustTargetSummonedUnits: int
CantTargetSummonedUnits: int
MustTargetUser1: int
CantTargetUser1: int
MustTargetUnstoppableUnits: int
CantTargetUnstoppableUnits: int
MustTargetResistantUnits: int
CantTargetResistantUnits: int
MustTargetDazedUnits: int
CantTargetDazedUnits: int
CantLockdown: int
CantMindControl: int
MustTargetDestructibles: int
CantTargetDestructibles: int
MustTargetItems: int
CantTargetItems: int
NoCalldownAvailable: int
WaypointListFull: int
MustTargetRace: int
CantTargetRace: int
MustTargetSimilarUnits: int
CantTargetSimilarUnits: int
CantFindEnoughTargets: int
AlreadySpawningLarva: int
CantTargetExhaustedResources: int
CantUseMinimap: int
CantUseInfoPanel: int
OrderQueueIsFull: int
CantHarvestThatResource: int
HarvestersNotRequired: int
AlreadyTargeted: int
CantAttackWeaponsDisabled: int
CouldntReachTarget: int
TargetIsOutOfRange: int
TargetIsTooClose: int
TargetIsOutOfArc: int
CantFindTeleportLocation: int
InvalidItemClass: int
CantFindCancelOrder: int