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EventInterests.cs
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54 lines (46 loc) · 1.53 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
internal struct EventInterests
{
public bool wantsMouseMove { get; set; }
public bool wantsMouseEnterLeaveWindow { get; set; }
public bool wantsLessLayoutEvents { get; set; }
public bool WantsEvent(EventType type)
{
switch (type)
{
case EventType.MouseMove:
return wantsMouseMove;
case EventType.MouseEnterWindow:
case EventType.MouseLeaveWindow:
return wantsMouseEnterLeaveWindow;
default:
return true;
}
}
public bool WantsLayoutPass(EventType type)
{
if (!wantsLessLayoutEvents)
return true;
switch (type)
{
case EventType.Repaint:
case EventType.ExecuteCommand:
return true;
case EventType.KeyDown:
case EventType.KeyUp:
return GUIUtility.textFieldInput;
case EventType.MouseDown:
case EventType.MouseUp:
return wantsMouseMove;
case EventType.MouseEnterWindow:
case EventType.MouseLeaveWindow:
return wantsMouseEnterLeaveWindow;
}
return false;
}
}
}