-- **[AssignMaterialToAllSimilarNamedMeshes.py](https://github.com/mamoniem/UnrealEditorPythonScripts/blob/master/Materials/AssignMaterialToAllSimilarNamedMeshes.py)** Select a static mesh and then a material *(Yup, has to be in that order)* and run the script in order to run through the project looking for similar static meshes, and then assign the selected material to all of found clones of that mesh. The script can be extended easily to add more materials in case of the mesh is not using a single material slot.
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