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- update the README
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README.md

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@@ -41,4 +41,7 @@ Don't forget to follow this repo, [YouTube](http://www.youtube.com/channel/UCBBc
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## Materials ##
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- **[CreateInstancesOfSelectedMaterial.py](https://github.com/mamoniem/UnrealEditorPythonScripts/blob/master/Materials/CreateInstancesOfSelectedMaterial.py)** Run on a selected single or multiple Material file(s) in order to generate material instances of it/them. The number of the final generated instances count can be set within the script before running, by changing the value of the variable *totalRequiredInstances*
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- **[AssignMaterialToAllSimilarNamedMeshes.py](https://github.com/mamoniem/UnrealEditorPythonScripts/blob/master/Materials/AssignMaterialToAllSimilarNamedMeshes.py)** Select a static mesh and then a material *(Yup, has to be in that order)* and run the script in order to run through the project looking for similar static meshes, and then assign the selected material to all of found clones of that mesh. The script can be extended easily to add more materials in case of the mesh is not using a single material slot.
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- **[AssignMaterialToAllSimilarNamedMeshes.py](https://github.com/mamoniem/UnrealEditorPythonScripts/blob/master/Materials/AssignMaterialToAllSimilarNamedMeshes.py)** Select a static mesh and then a material *(Yup, has to be in that order)* and run the script in order to run through the project looking for similar static meshes, and then assign the selected material to all of found clones of that mesh. The script can be extended easily to add more materials in case of the mesh is not using a single material slot.
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## Level ##
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- **[CreateSingleLevelStreaming.py](https://github.com/mamoniem/UnrealEditorPythonScripts/blob/master/Level/CreateSingleLevelStreaming.py)** An example on how to create a level streaming via python script. You can create as many streaming levels and control them right away with a for loop, however in this example we create only singe level of "*LevelStreamingDynamic*" at a desired location.

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