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PythonScripts
1 parent 06cbce6 commit f2de7ff

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Source/UnrealEnginePython/Private/UnrealEnginePython.cpp

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -386,7 +386,7 @@ void FUnrealEnginePythonModule::StartupModule()
386386
IniValue.ParseIntoArray(ImportModules, separators, 3);
387387
}
388388

389-
FString ProjectScriptsPath = FPaths::Combine(*PROJECT_CONTENT_DIR, UTF8_TO_TCHAR("Scripts"));
389+
FString ProjectScriptsPath = FPaths::Combine(*PROJECT_CONTENT_DIR, UTF8_TO_TCHAR("PythonScripts"));
390390
if (!FPaths::DirectoryExists(ProjectScriptsPath))
391391
{
392392
FPlatformFileManager::Get().GetPlatformFile().CreateDirectory(*ProjectScriptsPath);
@@ -396,7 +396,7 @@ void FUnrealEnginePythonModule::StartupModule()
396396
#if WITH_EDITOR
397397
for (TSharedRef<IPlugin>plugin : IPluginManager::Get().GetEnabledPlugins())
398398
{
399-
FString PluginScriptsPath = FPaths::Combine(plugin->GetContentDir(), UTF8_TO_TCHAR("Scripts"));
399+
FString PluginScriptsPath = FPaths::Combine(plugin->GetContentDir(), UTF8_TO_TCHAR("PythonScripts"));
400400
if (FPaths::DirectoryExists(PluginScriptsPath))
401401
{
402402
ScriptsPaths.Add(PluginScriptsPath);
@@ -476,27 +476,27 @@ void FUnrealEnginePythonModule::StartupModule()
476476
FString UnrealEnginePython_OBBPath;
477477
if (FPaths::FileExists(*(OBBDir1 / MainOBBName)))
478478
{
479-
UnrealEnginePython_OBBPath = OBBDir1 / MainOBBName / FApp::GetProjectName() / FString(TEXT("Content/Scripts"));
479+
UnrealEnginePython_OBBPath = OBBDir1 / MainOBBName / FApp::GetProjectName() / FString(TEXT("Content/PythonScripts"));
480480
}
481481
else if (FPaths::FileExists(*(OBBDir2 / MainOBBName)))
482482
{
483-
UnrealEnginePython_OBBPath = OBBDir2 / MainOBBName / FApp::GetProjectName() / FString(TEXT("Content/Scripts"));
483+
UnrealEnginePython_OBBPath = OBBDir2 / MainOBBName / FApp::GetProjectName() / FString(TEXT("Content/PythonScripts"));
484484
}
485485
if (FPaths::FileExists(*(OBBDir1 / PatchOBBName)))
486486
{
487-
UnrealEnginePython_OBBPath = OBBDir1 / PatchOBBName / FApp::GetProjectName() / FString(TEXT("Content/Scripts"));
487+
UnrealEnginePython_OBBPath = OBBDir1 / PatchOBBName / FApp::GetProjectName() / FString(TEXT("Content/PythonScripts"));
488488
}
489489
else if (FPaths::FileExists(*(OBBDir2 / PatchOBBName)))
490490
{
491-
UnrealEnginePython_OBBPath = OBBDir1 / PatchOBBName / FApp::GetProjectName() / FString(TEXT("Content/Scripts"));
491+
UnrealEnginePython_OBBPath = OBBDir1 / PatchOBBName / FApp::GetProjectName() / FString(TEXT("Content/PythonScripts"));
492492
}
493493

494494
if (!UnrealEnginePython_OBBPath.IsEmpty())
495495
{
496496
ScriptsPaths.Add(UnrealEnginePython_OBBPath);
497497
}
498498

499-
FString FinalPath = GFilePathBase / FString("UE4Game") / FApp::GetProjectName() / FApp::GetProjectName() / FString(TEXT("Content/Scripts"));
499+
FString FinalPath = GFilePathBase / FString("UE4Game") / FApp::GetProjectName() / FApp::GetProjectName() / FString(TEXT("Content/PythonScripts"));
500500
ScriptsPaths.Add(FinalPath);
501501

502502
FString BasePythonPath = FinalPath / FString(TEXT("stdlib.zip")) + FString(":") + FinalPath;
@@ -514,7 +514,7 @@ void FUnrealEnginePythonModule::StartupModule()
514514
FString IOSContentPath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*IFileManager::Get().GetFilenameOnDisk(*FPaths::ConvertRelativePathToFull(PROJECT_CONTENT_DIR)));
515515
FString PyScriptsSearchPath = IOSContentPath / FString(TEXT("lib")) + FString(":") +
516516
IOSContentPath / FString(TEXT("lib/stdlib.zip")) + FString(":") +
517-
IOSContentPath / FString(TEXT("scripts")); // the name of directory must be lower-case.
517+
IOSContentPath / FString(TEXT("pythonscripts")); // the name of directory must be lower-case.
518518

519519
Py_SetPath(Py_DecodeLocale(TCHAR_TO_UTF8(*PyScriptsSearchPath), NULL));
520520

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