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No throttling back on phys warp
There is no need to throttle back the timewarp on physic warp.
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Lines changed: 1 addition & 1 deletion

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src/RemoteTech/FlightComputer/FlightComputer.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -237,7 +237,7 @@ private void PopCommand()
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if (mCommandQueue.Count > 0)
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{
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// Can come out of time warp even if ship unpowered; workaround for KSP 0.24 power consumption bug
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if (RTSettings.Instance.ThrottleTimeWarp && TimeWarp.CurrentRate > 1.0f)
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if (RTSettings.Instance.ThrottleTimeWarp && TimeWarp.CurrentRate > 4.0f)
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{
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var time = TimeWarp.deltaTime;
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foreach (var dc in mCommandQueue.TakeWhile(c => c.TimeStamp <= RTUtil.GameTime + (2 * time + 1.0)))

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