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Load Kernel plugins for PS3MAPI #702

@TheRouletteBoi

Description

@TheRouletteBoi

Feature request

Like in PS3MAPI tab http://0.0.0.0/home.ps3mapi/sman.ps3/ -> 'VSH Plugins' can you add 'Kernel Plugins'. Maybe just a load and unload for one plugin or multiple if possible. you can avoid 'slot' and 'name' and only have the path and a way you can check if the plugin is loaded is by reading the LV2 memory address. And for the first slot you can have SYSCALL8_OPCODE_RUN_PAYLOAD and for any other slot use SYSCALL8_OPCODE_RUN_PAYLOAD_DYNAMIC

Question about boot_plugins_dex.txt

Why is there a boot_plugins_dex.txt? I was thinking why would anyone make a dex only plugin and why should I make a dex only plugin when I can just make a compatible plugin for CEX & DEX; Plus I have yet to see anyone use boot_plugins_dex.txt.
I always use boot_plugins.txt even when on DEX

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