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GUIUtility.bindings.cs
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23 lines (20 loc) · 858 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
// this class is only partially migrated to the new binding system
// see GUIUtility.bindings
[NativeHeader("Modules/IMGUI/GUIUtility.h")]
[NativeHeader("Runtime/Mono/MonoBehaviour.h")]
public partial class GUIUtility
{
[VisibleToOtherModules("UnityEngine.UIElementsModule")]
extern internal static void BeginContainerFromOwner(ScriptableObject owner);
[VisibleToOtherModules("UnityEngine.UIElementsModule")]
extern internal static void BeginContainer(ObjectGUIState objectGUIState);
[NativeMethod("EndContainer")]
extern internal static void Internal_EndContainer();
}
}