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GUIBindings.cs
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132 lines (111 loc) · 4.58 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial class GUI
{
/// Undocumented, but needs to be public because the implementations are public
public abstract class Scope : IDisposable
{
bool m_Disposed;
protected abstract void CloseScope();
~Scope()
{
if (!m_Disposed)
// Can warn again because we have the ExitingGUI hint
Debug.LogError("Scope was not disposed! You should use the 'using' keyword or manually call Dispose.");
// ...but can't actually close scope because we can't do gui stuff from finalizer thread :-|
}
public void Dispose()
{
if (m_Disposed)
return;
m_Disposed = true;
if (!GUIUtility.guiIsExiting)
CloseScope();
}
}
public class GroupScope : Scope
{
public GroupScope(Rect position)
{
BeginGroup(position);
}
public GroupScope(Rect position, string text)
{
BeginGroup(position, text);
}
public GroupScope(Rect position, Texture image)
{
BeginGroup(position, image);
}
public GroupScope(Rect position, GUIContent content)
{
BeginGroup(position, content);
}
public GroupScope(Rect position, GUIStyle style)
{
BeginGroup(position, style);
}
public GroupScope(Rect position, string text, GUIStyle style)
{
BeginGroup(position, text, style);
}
public GroupScope(Rect position, Texture image, GUIStyle style)
{
BeginGroup(position, image, style);
}
protected override void CloseScope()
{
EndGroup();
}
}
public class ScrollViewScope : Scope
{
public Vector2 scrollPosition { get; private set; }
public bool handleScrollWheel { get; set; }
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect)
{
handleScrollWheel = true;
this.scrollPosition = BeginScrollView(position, scrollPosition, viewRect);
}
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical)
{
handleScrollWheel = true;
this.scrollPosition = BeginScrollView(position, scrollPosition, viewRect, alwaysShowHorizontal, alwaysShowVertical);
}
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
{
handleScrollWheel = true;
this.scrollPosition = BeginScrollView(position, scrollPosition, viewRect, horizontalScrollbar, verticalScrollbar);
}
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
{
handleScrollWheel = true;
this.scrollPosition = BeginScrollView(position, scrollPosition, viewRect, alwaysShowHorizontal, alwaysShowVertical, horizontalScrollbar, verticalScrollbar);
}
internal ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
handleScrollWheel = true;
this.scrollPosition = BeginScrollView(position, scrollPosition, viewRect, alwaysShowHorizontal, alwaysShowVertical, horizontalScrollbar, verticalScrollbar, background);
}
protected override void CloseScope()
{
EndScrollView(handleScrollWheel);
}
}
public class ClipScope : GUI.Scope
{
public ClipScope(Rect position)
{
BeginClip(position);
}
protected override void CloseScope()
{
EndClip();
}
}
}
}