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You Only Render Once (YORO)

You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality

Xingyu Chen, Xinmin Fang, Shuting Zhang, Xinyu Zhang, Liang He, Zhengxiong Li

Proceedings of the 23rd Annual International Conference on Mobile Systems, Applications and Services (MobiSys 2025)

Description

This is YORO's open source data and code.

This directory contains:

  • code: Contains Unity project, python code and a build for android.
  • data: Contains the raw data of evaluation and figures on the paper.

System Requirements

  • Windows 10 or Windows 11
  • Unity 2021.3.12

Installation Guide

  • Execute the setup.cmd
  • Extract the zip file in ./code/Compiled folder

Build for Oculus Quest

  • Open the UnityProject using Unity 2021.3.12
  • Open Edit -> Project Settings
  • Click XR Plug-in Management
  • Click Android
  • Check Oculus
  • Click Oculus under the XR Plug-in Management
  • Click Android
  • Switch Stereo Rendering Mode to Multi Pass
  • Open File -> Build Settings
  • Click Android
  • Click Switch Platform
  • Click Build and select a folder.
  • Upon building finished, the built .apk file should be in the selected folder.

Citation

If you find this work useful, please cite our paper:

@inproceedings{chen2025you,
  title     = {You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality},
  author    = {Chen, Xingyu and Fang, Xinmin and Zhang, Shuting and Zhang, Xinyu and He, Liang and Li, Zhengxiong},
  booktitle = {Proceedings of the 23rd Annual International Conference on Mobile Systems, Applications and Services},
  pages     = {263--276},
  year      = {2025}
}

Copyright

Copyright © 2025 Xingyu Chen, Xinmin Fang, Shuting Zhang, Xinyu Zhang, Liang He, Zhengxiong Li. All rights reserved.

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You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality (MobiSys'25)

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