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Roberto De Ioris
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Update PlottingGraphsWithMatplotlibAndUnrealEnginePython.md
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tutorials/PlottingGraphsWithMatplotlibAndUnrealEnginePython.md

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@@ -168,6 +168,7 @@ The first blueprint we are about to create, is the 'carpet' (we call it Graph_Bl
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As you can see it is really simple:
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* inherit from standard Actor
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* add a StaticMeshComponent (as root if you want) with a plane as the mesh and the material instance you created before
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* add a Python component with the module as 'plotter' and the class as 'PlotComponent' (this is where the matplotlib part will be)
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* add an event dispatcher called 'OnGraphDataUpdated' (this will be triggered whenever the character steps over a cube)

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