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Roberto De Ioris
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Update SnippetsForStaticAndSkeletalMeshes.md
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tutorials/SnippetsForStaticAndSkeletalMeshes.md

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@@ -231,6 +231,8 @@ Remember that you can have only one root bone (the python api will check for it,
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Once the Skeleton is built, the only way you can simply use it (read: without scripting) is by assigning it to a mesh with a skeleton with the same bone names. Well, a bit useless :)
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Pay attention, if you manage to build an invalid skeleton, you could end in editor assert/crash. In case of emergency (your editor continues to crash), just manually delete the .uasset files containing broken skeletons from the Content/ directory
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## SkeletalMesh: Bulding from static meshes
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Before starting manipulating Skeletons, we want to be able to work with Skeletal Meshes, as without them, well, we cannot see our work :)

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