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@rcancro rcancro commented Dec 6, 2021

In PR 2032 we added alloc/dealloc texture initialization methods for the case where texture is automatically initializing. However, in doing so we have removed the ASInitializeFrameworkMainThread method that clients may already be using.

This PR brings back the ASInitializeFrameworkMainThread to live side by side with ASInitializeFrameworkMainThreadOnConstructor and ASInitializeFrameworkMainThreadOnDestructor. This should keep the old functionality in place for any client using ASInitializeFrameworkMainThread directly.

In PR 2032 we added alloc/dealloc texture initialization methods for the case where texture is automatically initializing. However, in doing so we have removed the `ASInitializeFrameworkMainThread` method that clients may already be using.

This PR brings back the `ASInitializeFrameworkMainThread` to live side by side with `ASInitializeFrameworkMainThreadOnConstructor` and `ASInitializeFrameworkMainThreadOnDestructor`. This should keep the old functionality in place for any client using `ASInitializeFrameworkMainThread` directly.
@rcancro rcancro merged commit 50426db into TextureGroup:master Dec 6, 2021
@rcancro rcancro deleted the initMain branch December 6, 2021 22:32
muukii pushed a commit to FluidGroup/Texture that referenced this pull request Dec 13, 2024
…extureGroup#2050)

In PR 2032 we added alloc/dealloc texture initialization methods for the case where texture is automatically initializing. However, in doing so we have removed the `ASInitializeFrameworkMainThread` method that clients may already be using.

This PR brings back the `ASInitializeFrameworkMainThread` to live side by side with `ASInitializeFrameworkMainThreadOnConstructor` and `ASInitializeFrameworkMainThreadOnDestructor`. This should keep the old functionality in place for any client using `ASInitializeFrameworkMainThread` directly.
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