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System.Console.WriteLine("*** Enabled Python Threads support ***");
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}
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@@ -257,8 +257,8 @@ public UnrealEnginePython(TargetInfo Target)
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privateboolIsPathRelative(stringPath)
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{
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boolIsRooted=Path.StartsWith("\\",System.StringComparison.Ordinal)||// Root of the current directory on Windows. Also covers "\\" for UNC or "network" paths.
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Path.StartsWith("/",System.StringComparison.Ordinal)||// Root of the current directory on Windows, root on UNIX-likes.
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// Also covers "\\", considering normalization replaces "\\" with "//".
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Path.StartsWith("/",System.StringComparison.Ordinal)||// Root of the current directory on Windows, root on UNIX-likes.
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// Also covers "\\", considering normalization replaces "\\" with "//".
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(Path.Length>=2&&char.IsLetter(Path[0])&&Path[1]==':');// Starts with "<DriveLetter>:"
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