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Commit b77c30e

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David
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Moved sequencer include/dependency paths to editor only section to make packaging work.
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Source/UnrealEnginePython/UnrealEnginePython.Build.cs

Lines changed: 14 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -113,7 +113,6 @@ public UnrealEnginePython(TargetInfo Target)
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PublicIncludePaths.AddRange(
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new string[] {
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"Editor/Sequencer/Private",
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// ... add public include paths required here ...
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}
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);
@@ -132,7 +131,6 @@ public UnrealEnginePython(TargetInfo Target)
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"Core",
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"Sockets",
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"Networking",
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"Sequencer"
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// ... add other public dependencies that you statically link with here ...
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}
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);
@@ -148,7 +146,6 @@ public UnrealEnginePython(TargetInfo Target)
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"SlateCore",
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"MovieScene",
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"LevelSequence",
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"Sequencer",
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"HTTP",
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"UMG",
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"AppFramework",
@@ -189,6 +186,20 @@ public UnrealEnginePython(TargetInfo Target)
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if (UEBuildConfiguration.bBuildEditor)
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#endif
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Editor/Sequencer/Private",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Sequencer",
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}
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);
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PrivateDependencyModuleNames.AddRange(new string[]{
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"UnrealEd",
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"LevelEditor",

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