DikuMUD III using HTML, websockets and live Discord integrated.
D-Day June 21, 2020
Look at the end of this file if you want to contribute.
Join us on Discord (live integrated):
Documentation goes here:
https://wiki.dikumud.net/wiki/DikuMUD
The Wiki docs are sync'ed into this GitHUB repo daily. Many thanks to @Damien Davison.
Pre-requisites:
- gcc/g++
- flex/bison (sudo apt-get install bison flex)
- boost devel (sudo apt-get install libboost-all-dev)
- OpenSSL devel (sudo apt-get install libssl-dev)
- Rapidjson devel (sudo apt-get install rapidjson-dev)
- Debian users look here for flex: https://github.com/Seifert69/DikuMUD3/issues?q=70
Optional:
- Doxygen (sudo apt-get install doxygen graphviz dia mscgen)
How to build & launch (using the new cmake)
-
First build the binaries:
See [CMake](README_cmake.md)* for more details. cd DikuMUD3/ cmake . make all -j8 # -j8 to compile on 8 threads in parallel make test # optionally run the unit tests
Code documentation will be generated in docs/ after the build completes. docs/index.html
-
Now you're ready to launch, open four tabs in shell:
cd ../bin/ ./vme # tab1 tail -f vme.log # tab2 ./mplex -w -t -p 4280 # tab3 tail -f mplex.log #tab4
You can also launch a telnet mplex using e.g. mplex -p 4242
And then telnet localhost 4242. You can run several mplex'ers
to the server, some supporting telnet some support web sockets.
-
To open the client
cd ../www/client/ firefox index.html
Set the host to your fqdn or localhost and set the port to match mplex (4280 if you used that) And you'll see the welcome screen in Firefox. Look in vme/src/mplex/mplex.md for info on how to setup SSL certificates for secure websockets.
- Connect with a player named 'Papi' to create your first god character. This value is configurable in vme/etc/server.cfg
Get in touch if you'd like to contribute. Drop a mail to seifert at dikumud.com. Contribution can be anything from world building, to creating tables in excel, to coding.
- World builders are most welcome.
- Some issues on Git to look at.
- Need help creating random treasures. Got something working but need to polish it. Also missing e.g. random descriptions and a way to generate random descriptions.
- Would like to monitor compiled zone files (INotify?) for changes and reindex them if they change. This will allow live, in-game, updates of zones.
- Would like to be able to push in-game changes back into the zone files for in-game editing.
Prerequisites:
- Install Docker Desktop
- Increase the memory available to docker if the build cannot complete (docker Preferences->Resources->Advanced->Memory)
DOCKER_BUILDKIT=1 docker build . -t dikumud3docker run -d -p 4280:4280 -p 80:80 dikumud3Then you can point a webbrowser at http://localhost - and connect to the MUD. If you have a be server running already, try -p 8080:80 instead and connect to http://localhost:8080
Create a volume to store mud data
docker volume create muddataMount the volume when you start a container instance
docker run -d -p 4280:4280 -p 80:80 -v muddata:/dikumud3/vme/lib -v dikumud3Create a bash shell into the container then so you can rebuild/restart vme mplex etc
docker exec -it $(docker ps -q -f ancestor=dikumud3) bashdocker stop $(docker ps -q -f ancestor=dikumud3)Note running docker in the foreground (without the -d switch)
- Create volume to persist mud data:
docker volume create muddata - Build the container:
DOCKER_BUILDKIT=1 docker build . -t dikumud3 - Run the container:
docker run -d -p 4280:4280 -p 80:80 -v muddata:/dikumud3/vme/lib -v dikumud3 - Visit http://localhost
- Create "Papi" user or other
- Enter MUD and save user
- Exit MUD
- Make code changes
- Build locally (can be skipped)
- Stop container: CTRL-C or
docker stop $(docker ps -q -f ancestor=dikumud3) - Rebuild container:
DOCKER_BUILDKIT=1 docker build . -t dikumud3 - Run the container:
docker run -d -p 4280:4280 -p 80:80 -v muddata:/dikumud3/vme/lib -v dikumud3 - Visit http://localhost
- Oh no - it coredumped with my change (ノ`Д´)ノ
- Start shell in container:
docker exec -it $(docker ps -q -f ancestor=dikumud3) bash - (in container) run vme in debug
cd /dikumud3/vme/bin; gdb vme - etc
If the above gives an error like below, it may be because your distro sets DOCKER_CONTENT_TRUST. This stops docker from executing images that have not been digitally signed by the creator. You can disable the check by setting the env to zero.
[user@localhost]$ docker run -d -p 4280:4280 dikumud3
docker: you are not authorized to perform this operation: server returned 401.
See 'docker run --help'.
[user@localhost]$ env | grep DOCKER
32:DOCKER_CONTENT_TRUST=1
[user@localhost]$ DOCKER_CONTENT_TRUST=0 docker run -d -p 4280:4280 dikumud3
Alternative to docker, you may use docker-compose.
- Build the image
docker-compose build- Modify the docker-compose.yaml file to your needs, there are two variables you may set:
- WS_HOST: The host the websocket server will bind to. By default, it is set to localhost.
- WS_PORT: The port the websocket server will bind to. By default, it is set to 4280.
For example in docker-compose.yaml:
version: '3.8'
services:
dikumud3:
build:
context: .
dockerfile: Dockerfile
ports:
- - "4280:4280"
+ - "34280:4280"
- "80:80"
environment:
- - WS_HOST=localhost
- - WS_PORT=4280
+ - WS_HOST=ws.example.com
+ - WS_PORT=34280
volumes:
- ./vme/lib:/dikumud3/vme/lib-
Modify the volume mounts to your needs. By default, it is set to the current directory for persisting the mud data.
-
Run the container
docker-compose up- Optionally, run it in detached mode with:
docker-compose up -d
- For development, you can rebuild the container when you make changes by running:
docker-compose up -d --build- When finished, stop the container with:
docker-compose down