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using System;
using System.Linq;
using RemoteTech.SimpleTypes;
using UnityEngine;
namespace RemoteTech.UI
{
/// <summary>
/// Class used for the buttons overlay in Tracking Station or Flight map scenes.
/// Draws and handles buttons on the bottom right of the scene.
/// </summary>
public class FilterOverlay : IFragment, IDisposable
{
private class Texture
{
public Texture2D Background;
public Texture2D BackgroundLeft;
public Texture2D NoPath;
public Texture2D Path;
public Texture2D MultiPath;
public Texture2D NoOmniDish;
public Texture2D Dish;
public Texture2D Omni;
public Texture2D OmniDish;
public Texture2D NoCone;
public Texture2D Cone;
public Texture2D SatButton;
public void CreateTextures()
{
RTUtil.LoadImage(out Background, "texBackground");
RTUtil.LoadImage(out BackgroundLeft, "texBackground_left");
RTUtil.LoadImage(out NoPath, "texNoPath");
RTUtil.LoadImage(out Path, "texPath");
RTUtil.LoadImage(out MultiPath, "texMultiPath");
RTUtil.LoadImage(out NoOmniDish, "texNoOmniDish");
RTUtil.LoadImage(out Dish, "texDish");
RTUtil.LoadImage(out Omni, "texOmni");
RTUtil.LoadImage(out OmniDish, "texOmniDish");
RTUtil.LoadImage(out NoCone, "texNoCone");
RTUtil.LoadImage(out Cone, "texCone");
RTUtil.LoadImage(out SatButton, "texButtonGray");
}
}
private SatelliteFragment mSatelliteFragment = new SatelliteFragment(null);
private AntennaFragment mAntennaFragment = new AntennaFragment(null);
private Texture mTextures = new Texture();
private TargetInfoWindow mTargetInfos;
private bool mEnabled;
private bool mShowOverlay = true;
private bool onTrackingStation { get { return (HighLogic.LoadedScene == GameScenes.TRACKSTATION); } }
public static GUIStyle Button;
public static GUIStyle ButtonGray;
public static GUIStyle ButtonGreen;
public static GUIStyle ButtonRed;
public static GUIStyle ButtonYellow;
private static UnityEngine.UI.Image mImg = null;
private Rect Position
{
get
{
float posX = Screen.width - mTextures.Background.width * GameSettings.UI_SCALE;
float posY = Screen.height - mTextures.Background.height * GameSettings.UI_SCALE;
// mirror to the left side on the tracking station
if (this.onTrackingStation)
{
// New side bar location checking... if someone finds a better method for this please fix
if (mImg == null)
mImg = GameObject.Find("Side Bar").GetChild("bg (stretch)").GetComponent<UnityEngine.UI.Image>();
posX = mImg.rectTransform.rect.width * GameSettings.UI_SCALE;
}
return new Rect(posX, posY, mTextures.Background.width * GameSettings.UI_SCALE, mTextures.Background.height * GameSettings.UI_SCALE);
}
}
private Rect PositionSatellite
{
get
{
float width = 350;
float height = 350;
float posX = Screen.width - width;
// mirror to the left side on the tracking station
if (this.onTrackingStation)
{
// Same new side bar checking... if someone finds a better method for this please fix
if (mImg == null)
mImg = GameObject.Find("Side Bar").GetChild("bg (stretch)").GetComponent<UnityEngine.UI.Image>();
posX = mImg.rectTransform.rect.width * GameSettings.UI_SCALE;
}
return new Rect(posX, Screen.height - height, width, height);
}
}
private Rect PositionAntenna
{
get
{
var width = 350;
var height = 350;
var posX = PositionSatellite.x - width;
// mirror to the left side on the tracking station
if (this.onTrackingStation)
{
posX = PositionSatellite.x + PositionSatellite.width;
}
return new Rect(posX, Screen.height - height, width, height);
}
}
private Texture2D TextureComButton
{
get
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & MapFilter.Path) == MapFilter.Path)
return mTextures.Path;
else if ((mask & MapFilter.MultiPath) == MapFilter.MultiPath)
return mTextures.MultiPath;
else
return mTextures.NoPath;
}
}
private Texture2D TextureReachButton
{
get
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & MapFilter.Cone) == MapFilter.Cone)
return mTextures.Cone;
else
return mTextures.NoCone;
}
}
private Texture2D TextureTypeButton
{
get
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & (MapFilter.Omni | MapFilter.Dish)) == (MapFilter.Omni | MapFilter.Dish))
return mTextures.OmniDish;
else if ((mask & MapFilter.Omni) == MapFilter.Omni)
return mTextures.Omni;
else if ((mask & MapFilter.Dish) == MapFilter.Dish)
return mTextures.Dish;
else
return mTextures.NoOmniDish;
}
}
private GUIStyle StyleStatusButton
{
get
{
var sat = mSatelliteFragment.Satellite;
if (sat == null)
return ButtonGray;
if (RTCore.Instance.Network[sat].Any())
return ButtonGreen;
if (sat.HasLocalControl)
return ButtonYellow;
return ButtonRed;
}
}
private void OnHideUI()
{
mShowOverlay = false;
}
private void OnShowUI()
{
mShowOverlay = true;
}
public FilterOverlay()
{
// loading styles
mTextures.CreateTextures();
Button = GUITextureButtonFactory.CreateFromFilename("texButton");
ButtonGray = GUITextureButtonFactory.CreateFromFilename("texButtonGray");
ButtonGreen = GUITextureButtonFactory.CreateFromFilename("texButtonGreen");
ButtonRed = GUITextureButtonFactory.CreateFromFilename("texButtonRed");
ButtonYellow = GUITextureButtonFactory.CreateFromFilename("texButtonYellow");
GameEvents.onPlanetariumTargetChanged.Add(OnChangeTarget);
GameEvents.onHideUI.Add(OnHideUI);
GameEvents.onShowUI.Add(OnShowUI);
MapView.OnEnterMapView += OnEnterMapView;
MapView.OnExitMapView += OnExitMapView;
// Add the on mouse over event
mAntennaFragment.onMouseOverListEntry += showTargetInfo;
WindowAlign targetInfoAlign = WindowAlign.TopLeft;
if (this.onTrackingStation)
{
// switch to the other side if we are at the trackingStation
targetInfoAlign = WindowAlign.TopRight;
}
// Create a new Targetinfo window with a fixed position to the antenna fragment
mTargetInfos = new TargetInfoWindow(PositionAntenna, targetInfoAlign);
}
public void Dispose()
{
// Remove the on mouse over event
mAntennaFragment.onMouseOverListEntry -= showTargetInfo;
GameEvents.onPlanetariumTargetChanged.Remove(OnChangeTarget);
GameEvents.onHideUI.Remove(OnHideUI);
GameEvents.onShowUI.Remove(OnShowUI);
MapView.OnEnterMapView -= OnEnterMapView;
MapView.OnExitMapView -= OnExitMapView;
mSatelliteFragment.Dispose();
mAntennaFragment.Dispose();
}
public void OnEnterMapView()
{
RTCore.Instance.OnGuiUpdate += Draw;
RTCore.Instance.OnFrameUpdate += Update;
}
public void OnExitMapView()
{
RTCore.Instance.OnGuiUpdate -= Draw;
RTCore.Instance.OnFrameUpdate -= Update;
}
public void Update()
{
mAntennaFragment.Antenna = mSatelliteFragment.Antenna;
var sat = mSatelliteFragment.Satellite;
if (sat == null) return;
if (!RTCore.Instance.Network[sat].Any() && !sat.HasLocalControl)
{
mSatelliteFragment.Satellite = null;
mAntennaFragment.Antenna = null;
}
}
/// <summary>
/// Mouse over callback forced by the mAntennaFragment
/// </summary>
public void showTargetInfo()
{
if (mAntennaFragment.mouseOverEntry != null)
{
// set the current selected target to the targetwindow
mTargetInfos.SetTarget(mAntennaFragment.mouseOverEntry, mAntennaFragment.Antenna);
mTargetInfos.Show();
}
else
{
// hide if we do not have any selection
mTargetInfos.Hide();
}
}
public void Draw()
{
if (!mShowOverlay) return;
GUI.depth = 0;
GUI.skin = HighLogic.Skin;
// Draw Satellite Selector
if (mEnabled && mSatelliteFragment.Satellite != null)
{
GUILayout.BeginArea(PositionSatellite, AbstractWindow.Frame);
{
mSatelliteFragment.Draw();
}
GUILayout.EndArea();
}
// Hide the targetInfoWindow if we don't have a selected antenna
if (mAntennaFragment.Antenna == null)
{
mTargetInfos.Hide();
}
// Draw Antenna Selector
mAntennaFragment.triggerMouseOverListEntry = PositionAntenna.Contains(Event.current.mousePosition) && mEnabled;
if (mEnabled && mSatelliteFragment.Satellite != null && mAntennaFragment.Antenna != null)
{
GUILayout.BeginArea(PositionAntenna, AbstractWindow.Frame);
{
mAntennaFragment.Draw();
}
GUILayout.EndArea();
}
// Switch the background from map view to tracking station
Texture2D backgroundImage = mTextures.Background;
if(this.onTrackingStation)
{
backgroundImage = mTextures.BackgroundLeft;
}
// TODO: Fix textures
// Draw Toolbar
GUI.DrawTexture(Position, backgroundImage);
GUILayout.BeginArea(Position);
{
GUILayout.BeginHorizontal();
{
if (this.onTrackingStation)
{
if (GUILayout.Button("", StyleStatusButton, GUILayout.Width(mTextures.SatButton.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.SatButton.height * GameSettings.UI_SCALE)))
OnClickStatus();
if (GUILayout.Button(TextureTypeButton, Button, GUILayout.Width(mTextures.OmniDish.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.OmniDish.height * GameSettings.UI_SCALE)))
OnClickType();
if (GUILayout.Button(TextureReachButton, Button, GUILayout.Width(mTextures.Cone.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.Cone.height * GameSettings.UI_SCALE)))
OnClickReach();
if (GUILayout.Button(TextureComButton, Button, GUILayout.Width(mTextures.Path.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.Path.height * GameSettings.UI_SCALE)))
OnClickCompath();
}
else
{
GUILayout.FlexibleSpace();
if (GUILayout.Button(TextureComButton, Button, GUILayout.Width(mTextures.Path.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.Path.height * GameSettings.UI_SCALE)))
OnClickCompath();
if (GUILayout.Button(TextureReachButton, Button, GUILayout.Width(mTextures.Cone.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.Cone.height * GameSettings.UI_SCALE)))
OnClickReach();
if (GUILayout.Button(TextureTypeButton, Button, GUILayout.Width(mTextures.OmniDish.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.OmniDish.height * GameSettings.UI_SCALE)))
OnClickType();
if (GUILayout.Button("", StyleStatusButton, GUILayout.Width(mTextures.SatButton.width * GameSettings.UI_SCALE), GUILayout.Height(mTextures.SatButton.height * GameSettings.UI_SCALE)))
OnClickStatus();
}
}
GUILayout.EndHorizontal();
}
GUILayout.EndArea();
}
private void OnChangeTarget(MapObject mo)
{
if (mo != null && mo.type == MapObject.ObjectType.Vessel)
{
mSatelliteFragment.Satellite = RTCore.Instance.Satellites[mo.vessel];
}
else if (FlightGlobals.ActiveVessel != null)
{
mSatelliteFragment.Satellite = RTCore.Instance.Satellites[FlightGlobals.ActiveVessel.id];
}
else
{
mSatelliteFragment.Satellite = null;
}
mAntennaFragment.Antenna = null;
}
private void OnClickCompath()
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & MapFilter.Path) == MapFilter.Path)
{
RTCore.Instance.Renderer.Filter &= ~MapFilter.Path;
RTCore.Instance.Renderer.Filter |= MapFilter.MultiPath;
return;
}
if ((mask & MapFilter.MultiPath) == MapFilter.MultiPath)
{
RTCore.Instance.Renderer.Filter &= ~MapFilter.MultiPath;
return;
}
RTCore.Instance.Renderer.Filter |= MapFilter.Path;
}
private void OnClickType()
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & (MapFilter.Omni | MapFilter.Dish)) == (MapFilter.Omni | MapFilter.Dish))
{
RTCore.Instance.Renderer.Filter &= ~((MapFilter.Omni | MapFilter.Dish));
return;
}
if ((mask & MapFilter.Omni) == MapFilter.Omni)
{
RTCore.Instance.Renderer.Filter &= ~MapFilter.Omni;
RTCore.Instance.Renderer.Filter |= MapFilter.Dish;
return;
}
if ((mask & MapFilter.Dish) == MapFilter.Dish)
{
RTCore.Instance.Renderer.Filter |= (MapFilter.Omni | MapFilter.Dish);
return;
}
RTCore.Instance.Renderer.Filter |= MapFilter.Omni;
}
private void OnClickReach()
{
MapFilter mask = RTCore.Instance.Renderer.Filter;
if ((mask & MapFilter.Cone) == MapFilter.Cone)
{
RTCore.Instance.Renderer.Filter &= ~MapFilter.Cone;
return;
}
RTCore.Instance.Renderer.Filter |= MapFilter.Cone;
}
private void OnClickStatus()
{
if (mEnabled)
{
mEnabled = false;
mTargetInfos.Hide();
}
else if (StyleStatusButton != ButtonRed && StyleStatusButton != ButtonGray)
{
mEnabled = true;
}
}
}
}