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Copy pathAntennaWindow.cs
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118 lines (99 loc) · 3.88 KB
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using System;
using UnityEngine;
namespace RemoteTech.UI
{
public class AntennaWindow : AbstractWindow
{
public static Guid Guid = new Guid("39fe8878-d894-4ded-befb-d6e070ddc2c4");
public IAntenna Antenna { get { return mSetAntenna; } set { mSetAntenna = value; if (mAntennaFragment != null) mAntennaFragment.Antenna = value; } }
public AntennaFragment mAntennaFragment;
public TargetInfoWindow mTargetInfos;
private IAntenna mSetAntenna;
public AntennaWindow(IAntenna antenna)
: base(Guid, "Antenna Configuration", new Rect(100, 100, 300, 500), WindowAlign.Floating)
{
mSavePosition = true;
mSetAntenna = antenna;
mTargetInfos = new TargetInfoWindow(this, WindowAlign.Floating);
}
/// <summary>
/// Mouse over callback forced by the mAntennaFragment
/// </summary>
public void showTargetInfo()
{
if (mAntennaFragment != null)
{
if (mAntennaFragment.mouseOverEntry != null)
{
// set the current selected target to the targetwindow
mTargetInfos.SetTarget(mAntennaFragment.mouseOverEntry, mSetAntenna);
mTargetInfos.Show();
}
else
{
// hide if we do not have any selection
mTargetInfos.Hide();
}
}
}
/// <summary>
/// Mouse out callback forced by the mAntennaFragment
/// </summary>
public void hideTargetInfo()
{
mTargetInfos.Hide();
}
public override void Show()
{
mAntennaFragment = mAntennaFragment ?? new AntennaFragment(mSetAntenna);
/// Add callbacks for the onPositionChanged on the AbstractWindow
onPositionChanged += mTargetInfos.CalculatePosition;
/// Add the showTargetInfo callback to the on mouse over/out event
mAntennaFragment.onMouseOverListEntry += showTargetInfo;
mAntennaFragment.onMouseOutListEntry += hideTargetInfo;
GameEvents.onVesselChange.Add(OnVesselChange);
base.Show();
}
public override void Hide()
{
// also hide the target info popup
hideTargetInfo();
if (mAntennaFragment != null)
{
/// Remove callbacks from the onPositionChanged on the AbstractWindow
onPositionChanged -= mTargetInfos.CalculatePosition;
/// Remove the showTargetInfo callback from the on mouse over/out event
mAntennaFragment.onMouseOverListEntry -= showTargetInfo;
mAntennaFragment.onMouseOutListEntry -= hideTargetInfo;
mAntennaFragment.Dispose(); mAntennaFragment = null;
}
GameEvents.onVesselChange.Remove(OnVesselChange);
base.Hide();
}
public override void Window(int uid)
{
if (mAntennaFragment.Antenna == null) { Hide(); return; }
GUI.skin = HighLogic.Skin;
// check the mouse position on every draw call
mouseOverAntennaWindow();
GUILayout.BeginVertical(GUILayout.Width(300), GUILayout.Height(500));
{
mAntennaFragment.Draw();
}
GUILayout.EndVertical();
base.Window(uid);
}
/// <summary>
/// Checks whether the mouse is over this window to set
/// the triggerMouseOverListEntry on the AntennaFragment
/// </summary>
public void mouseOverAntennaWindow()
{
mAntennaFragment.triggerMouseOverListEntry = backupPosition.ContainsMouse();
}
public void OnVesselChange(Vessel v)
{
Hide();
}
}
}