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Basically the .assign(global_name) method, will map the SWidget to the global item specified as global_name. The .assign() method will check for validity of the passed name, so typos will not be a problem.
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## SCheckBox
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Very useful for managing boolean values:
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```python
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from unreal_engine import SWindow, SEditableTextBox, SHorizontalBox, SButton, SCheckBox, STextBlock
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from unreal_engine.classes import Object
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from unreal_engine.enums import EVerticalAlignment
As you can see, you can inherit from SWidget. Obviously you can mix 'visual' style, with fully procedural one, but the use of classes will simplify 'context' management.
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