Image processing library written entirely in C# and Nuget Packages. This library uses built in Windows codecs as much as possible. This includes the new fancy Windows 8.1+ codecs for DXT1, 3, and 5 loading. For those not on Windows 8.1+, manual codecs are used.
Convert Panel Open (DXT5 loaded, converting to G8_L8)
- Supported formats: DXT1-5 [Otherwise known as BC1,2,3], V8U8, G8/L8, ATI1, ATI2/3Dc [Otherwise known as BC4 and 5], ARGB (and variants e.g. ABGR), jpg, png, bmp, tga, gif, TIFF.
- Reads mips and uses them when saving.
- Load and save any of the supported formats with, or without, mipmaps.
- Access to Pixel data (RGBA) for all mipmap levels.
- Speed seems pretty good.
- Easy Object Oriented usage.
- Library (DLL) or UI versions available (UI only on Git, Library on Nuget)
- GPU Acceleration (UPDATE: Failed in V4.0. Will try again later)
ImageEngineImage img = new ImageEngineImage("path to image file", 512) // Loads image at a max dimension of 512. e.g. a 1024x2048 image would be loaded in as a 256x512 image. BitmapImage bitmap = new BitmapImage(img.MipMaps[0]); // Pseudo code of course, but the mipmap is raw pixels, and needs to be encoded to something else.
NEW TESTS!!
THIS IS OLD NOW. Overall results for loading (in Debug mode)



