fix(ci): correct test artifact paths in unity-tests workflow#561
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JasonXuDeveloper merged 1 commit intomasterfrom Jan 25, 2026
Merged
fix(ci): correct test artifact paths in unity-tests workflow#561JasonXuDeveloper merged 1 commit intomasterfrom
JasonXuDeveloper merged 1 commit intomasterfrom
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- Explicitly set artifactsPath for game-ci/unity-test-runner - Fix upload paths to match where artifacts are actually created - Add if-no-files-found: warn to prevent failures on missing artifacts The test runner outputs to repo root artifacts/ folder, not inside the project directory. Co-Authored-By: Claude Opus 4.5 <[email protected]> Signed-off-by: JasonXuDeveloper - 傑 <[email protected]>
Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
Unity Test Results✅ EditMode: All tests passed Unity Version: 2022.3.55f1 ✅ All tests passed! The PR is ready for review. View workflow run |
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Summary
artifactsPathfor game-ci/unity-test-runnerif-no-files-found: warnto gracefully handle missing artifactsProblem
The workflow was looking for artifacts at:
UnityProject/artifacts/PlayModeUnityProject/artifacts/EditModeBut game-ci/unity-test-runner outputs to the repo root by default, not inside the project directory.
Solution
artifactsPath: artifacts/EditModeandartifactsPath: artifacts/PlayModein the test runner stepsartifacts/EditModeandartifacts/PlayModeif-no-files-found: warnso missing artifacts show a warning instead of failingTest plan
🤖 Generated with Claude Code