// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. #pragma once #include "NativePlatform.h" #include "V8Platform.h" #include "StdString.h" #include "Mutex.h" #include "RefCount.h" #include "SharedPtr.h" #include "WeakRef.h" #include "V8ObjectHolder.h" #include "HostObjectHolder.h" #include "V8Value.h" #include "V8ObjectHelpers.h" #include "HostObjectUtil.h" #include "V8DocumentInfo.h" #include "V8ScriptHolder.h" #include "HostException.h" #include "V8Exception.h" #include "V8CacheTypes.h" #include "V8GlobalFlags.h" #include "IV8Entity.h" #include "V8Isolate.h" #include "V8Context.h" #include "HostObjectHolderImpl.h" #include "HighResolutionClock.h" #include "Timer.h" #include "V8IsolateImpl.h" #include "V8ContextImpl.h" #include "V8WeakContextBinding.h" #include "V8ObjectHolderImpl.h" #include "V8ScriptHolderImpl.h" #include "V8SplitProxyNative.h" #include "V8SplitProxyManaged.h" #include "V8ValueWireData.h"