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Phoenix Engine

TODO List

Vulkan Only focus currently

  • [ x ] Implement memory arena
  • Implement and test new Virtual File system
  • Implement and Test AsyncIOLoading System
  • Implement Resource System that loads SceneBlueprint and it's depent resources form a GLTF file. Should make use of new systems
  • Implement SceneBlueprint to world instancer
  • Render the mesh and it's materials to screen
  • Replace render logic with a render graph system

Bugs

  • Need to create a bootstrap allocator to handle pre arean setup allocations

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My Rendering/Game Engine using DX12...for now

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