- [ x ] Implement memory arena
- Implement and test new Virtual File system
- Implement and Test AsyncIOLoading System
- Implement Resource System that loads SceneBlueprint and it's depent resources form a GLTF file. Should make use of new systems
- Implement SceneBlueprint to world instancer
- Render the mesh and it's materials to screen
- Replace render logic with a render graph system
- Need to create a bootstrap allocator to handle pre arean setup allocations