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GUIElement.deprecated.cs
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45 lines (39 loc) · 2.36 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[ExcludeFromPreset]
[ExcludeFromObjectFactory]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("GUIElement has been removed. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead.", true)]
public sealed class GUIElement
{
static void FeatureRemoved() { throw new Exception("GUIElement has been removed from Unity. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead."); }
[Obsolete("GUIElement has been removed. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead.", true)]
public bool HitTest(Vector3 screenPosition)
{
FeatureRemoved();
return false;
}
[Obsolete("GUIElement has been removed. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead.", true)]
public bool HitTest(Vector3 screenPosition, [Internal.DefaultValue("null")] Camera camera)
{
FeatureRemoved();
return false;
}
[Obsolete("GUIElement has been removed. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead.", true)]
public Rect GetScreenRect([Internal.DefaultValue("null")] Camera camera)
{
FeatureRemoved();
return new Rect(0, 0, 0, 0);
}
[Obsolete("GUIElement has been removed. Consider using https://docs.unity3d.com/ScriptReference/UIElements.Image.html, https://docs.unity3d.com/ScriptReference/UIElements.TextElement.html or TextMeshPro instead.", true)]
public Rect GetScreenRect()
{
FeatureRemoved();
return new Rect(0, 0, 0, 0);
}
}
}