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import { Block } from "./blocks";
import { Boolean, AllowListAction, CameraShakeActionAdd, CameraShakeType, CameraShakeActionStop, BoolSettingName, DifficultySettingName, Difficulty, MaskMode, CloneMode, MaskModeFiltered, DamageCause, DamageOriginActor, DialogueOpenAction, DialogueChangeAction, ClearEffects, Effect, Enchant, EventEntityAction, EntityEvents, ExecuteModeDetect, Option_As, ExecuteChainedOption_0, Option_At, Option_In, Dimension, Option_Positioned, Option_Rotated, Option_Facing, Option_Entity, ActorLocation, Option_Align, Option_Anchored, Option_If_Unless, Option_Condition_Block, Option_Condition_Blocks, BlocksScanMode, Option_Condition_Entity, Option_Condition_Score, ScoreboardObjectives, ScoreRangeMode, Option_Run, Replace, Add, Delete, GameMode, BoolGameRule, IntGameRule, CommandName, Structure, LocateSubcommandStructure, LocateSubcommandBiome, Biome, TargetSpawn, SourceLoot, SourceKill, TargetGive, TargetInsert, TargetReplace, TargetEntity, EntityEquipmentSlot, TargetBlock, BlockEquipmentSlot, MobEvent, MusicQueueAction, MusicRepeatMode, MusicPlayAction, MusicStopAction, MusicVolumeAction, PermissionsAction, ReplaceItemBlock, ReplaceItemEntity, ReplaceMode, RideModeStart, TeleportRules, FillType, RideModeStop, RideModeEvict, RideModeSummonRider, EntityType, RideModeSummonRide, RideRules, SaveMode, ScheduleActionOnAreaLoaded, RequestAction, CircleArea, TickingArea, ScoreboardObjectivesCategory, ScoreboardAddAction, ScoreboardCriteria, ScoreboardRemoveAction, ScoreboardListAction, ScoreboardSetDisplayAction, ScoreboardDisplaySlotSortable, ScoreboardSortOrder, ScoreboardDisplaySlotNonSortable, ScoreboardPlayersCategory, ScoreboardResetAction, ScoreboardTestAction, ScoreboardRandomAction, ScoreboardPlayersNumAction, ScoreboardOperationAction, ScriptDebugModeProfiler, ScriptProfilerStart, ScriptProfilerStop, ScriptDebugModeWatchdog, ScriptWatchdogDumpMemory, SetBlockMode, StructureSaveAction, StructureSaveMode, StructureDeleteAction, StructureLoadAction, Rotation, Mirror, StructureAnimationMode, TagChangeAction, TagValues, TagListAction, TeleportFacing, TestForBlocksMode, TickingAreaModeAdd, AddTickingAreaType, TickingAreaModeRemove, TickingAreaModeRemoveAll, TickingAreaModeList, AllDimensions, TickingAreaModePreload, TimeModeAdd, TimeModeSet, TimeSpec, TimeModeQuery, TimeQuery, TitleClear, TitleReset, TitleSet, TitleTimes, TitleRawClear, TitleRawReset, TitleRawSet, TitleRawTimes, WeatherType, WeatherQuery } from "./enums";
import { Item, Tool } from "./items";
import { ID, SELECTION, VAL, INT, POSITION, BLOCK_STATE_ARRAY, POSITION_FLOAT, SLASHCOMMAND, RVAL, COMPAREOPERATOR, FULLINTEGERRANGE, PATHCOMMAND, JSON_OBJECT, MESSAGE_ROOT, WILDCARDSELECTION, WILDCARDINT, OPERATOR, RAWTEXT, Postfix_l } from "./types";
export type CommandEndpoints =
| `allowlist ${AllowListAction} ${ID}`
| `camerashake ${CameraShakeActionAdd} ${SELECTION} ${VAL}`
| `camerashake ${CameraShakeActionAdd} ${SELECTION} ${VAL}`
| `camerashake ${CameraShakeActionAdd} ${SELECTION} ${CameraShakeType}`
| `camerashake ${CameraShakeActionStop} ${SELECTION}`
| `changesetting ${BoolSettingName} ${Boolean}`
| `changesetting ${DifficultySettingName} ${Difficulty}`
| `changesetting ${DifficultySettingName} ${INT}`
| `clear ${SELECTION}`
| `clear ${Item}`
| `clear ${INT}`
| `clear ${INT}`
| `clearspawnpoint ${SELECTION}`
| `clone ${POSITION} ${POSITION} ${POSITION}`
| `clone ${POSITION} ${POSITION} ${POSITION} ${MaskMode}`
| `clone ${POSITION} ${POSITION} ${POSITION} ${CloneMode}`
// | `clone ${POSITION} ${POSITION} ${POSITION} ${MaskModeFiltered} ${CloneMode} ${Block} ${INT}`
// | `clone ${POSITION} ${POSITION} ${POSITION} ${MaskModeFiltered} ${CloneMode} ${Block} ${BLOCK_STATE_ARRAY}`
| `damage ${SELECTION} ${INT} ${DamageCause}`
| `damage ${SELECTION} ${INT} ${DamageCause} ${DamageOriginActor} ${SELECTION}`
| `daylock ${Boolean}`
| `deop ${SELECTION}`
| `dialogue ${DialogueOpenAction} ${SELECTION} ${SELECTION} ${ID}`
| `dialogue ${DialogueChangeAction} ${SELECTION} ${ID} ${SELECTION}`
| `difficulty ${Difficulty}`
| `difficulty ${INT}`
| `effect ${SELECTION} ${ClearEffects}`
| `effect ${SELECTION} ${Effect} ${INT}`
| `effect ${SELECTION} ${Effect} ${INT}`
| `effect ${SELECTION} ${Effect} ${Boolean}`
| `enchant ${SELECTION} ${Enchant} ${INT}`
| `enchant ${SELECTION} ${INT} ${INT}`
| `event ${EventEntityAction} ${SELECTION} ${EntityEvents}`
| `execute ${SELECTION} ${POSITION_FLOAT} ${SLASHCOMMAND}`
| `execute ${SELECTION} ${POSITION_FLOAT} ${ExecuteModeDetect} ${POSITION} ${Block} ${INT} ${SLASHCOMMAND}`
| `execute ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}`
| `execute ${Option_At} ${SELECTION} ${ExecuteChainedOption_0}`
| `execute ${Option_In} ${Dimension} ${ExecuteChainedOption_0}`
| `execute ${Option_Positioned} ${POSITION_FLOAT} ${ExecuteChainedOption_0}`
| `execute ${Option_Positioned} ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}`
| `execute ${Option_Rotated} ${RVAL} ${RVAL} ${ExecuteChainedOption_0}`
| `execute ${Option_Rotated} ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}`
| `execute ${Option_Facing} ${POSITION_FLOAT} ${ExecuteChainedOption_0}`
| `execute ${Option_Facing} ${Option_Entity} ${SELECTION} ${ActorLocation} ${ExecuteChainedOption_0}`
| `execute ${Option_Align} ${ID} ${ExecuteChainedOption_0}`
| `execute ${Option_Anchored} ${ActorLocation} ${ExecuteChainedOption_0}`
// | `execute ${Option_If_Unless} ${Option_Condition_Block} ${POSITION} ${Block} ${ExecuteChainedOption_0}`
// | `execute ${Option_If_Unless} ${Option_Condition_Block} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY} ${ExecuteChainedOption_0}`
// | `execute ${Option_If_Unless} ${Option_Condition_Block} ${POSITION} ${Block} ${INT} ${ExecuteChainedOption_0}`
| `execute ${Option_If_Unless} ${Option_Condition_Blocks} ${POSITION} ${POSITION} ${POSITION} ${BlocksScanMode} ${ExecuteChainedOption_0}`
| `execute ${Option_If_Unless} ${Option_Condition_Entity} ${SELECTION} ${ExecuteChainedOption_0}`
| `execute ${Option_If_Unless} ${Option_Condition_Score} ${SELECTION} ${ScoreboardObjectives} ${COMPAREOPERATOR} ${SELECTION} ${ScoreboardObjectives} ${ExecuteChainedOption_0}`
| `execute ${Option_If_Unless} ${Option_Condition_Score} ${SELECTION} ${ScoreboardObjectives} ${ScoreRangeMode} ${FULLINTEGERRANGE} ${ExecuteChainedOption_0}`
| `execute ${Option_Run} ${SLASHCOMMAND}`
| `fill ${POSITION} ${POSITION} ${Block} ${INT}`
// | `fill ${POSITION} ${POSITION} ${Block} ${FillMode}`
// | `fill ${POSITION} ${POSITION} ${Block} ${INT} ${Replace} ${Block}`
| `fill ${POSITION} ${POSITION} ${Block} ${INT} ${Replace} ${INT}`
| `fill ${POSITION} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}`
// | `fill ${POSITION} ${POSITION} ${Block} ${FillMode}`
// | `fill ${POSITION} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY} ${Replace} ${Block}`
| `fill ${POSITION} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY} ${Replace} ${BLOCK_STATE_ARRAY}`
| `fog ${SELECTION} ${Add} ${ID} ${ID}`
| `fog ${SELECTION} ${Delete} ${ID}`
| `function ${PATHCOMMAND}`
| `gamemode ${GameMode} ${SELECTION}`
| `gamemode ${INT} ${SELECTION}`
| `gamerule ${BoolGameRule} ${Boolean}`
| `gamerule ${IntGameRule} ${INT}`
| `give ${SELECTION} ${Item} ${INT}`
| `give ${SELECTION} ${Item} ${INT}`
| `give ${SELECTION} ${Item} ${JSON_OBJECT}`
| `help ${CommandName}`
| `help ${INT}`
| `kick ${SELECTION} ${MESSAGE_ROOT}`
| `kill ${SELECTION}`
| `locate ${Structure} ${Boolean}`
| `locate ${LocateSubcommandStructure} ${Structure} ${Boolean}`
| `locate ${LocateSubcommandBiome} ${Biome}`
| `loot ${TargetSpawn} ${POSITION_FLOAT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetSpawn} ${POSITION_FLOAT} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetGive} ${SELECTION} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetGive} ${SELECTION} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetInsert} ${POSITION_FLOAT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetInsert} ${POSITION_FLOAT} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${INT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${INT} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${INT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${SourceLoot} ${ID} ${Tool}`
| `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${INT} ${SourceKill} ${SELECTION} ${Tool}`
| `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${SourceKill} ${SELECTION} ${Tool}`
| `me ${MESSAGE_ROOT}`
| `mobevent ${MobEvent} ${Boolean}`
| `music ${MusicQueueAction} ${ID} ${VAL}`
| `music ${MusicQueueAction} ${ID} ${VAL}`
| `music ${MusicQueueAction} ${ID} ${MusicRepeatMode}`
| `music ${MusicPlayAction} ${ID} ${VAL}`
| `music ${MusicPlayAction} ${ID} ${VAL}`
| `music ${MusicPlayAction} ${ID} ${MusicRepeatMode}`
| `music ${MusicStopAction} ${VAL}`
| `music ${MusicVolumeAction} ${VAL}`
| `op ${SELECTION}`
| `particle ${ID} ${POSITION_FLOAT}`
| `permission ${PermissionsAction}`
| `playanimation ${SELECTION} ${ID} ${ID}`
| `playanimation ${SELECTION} ${ID} ${VAL}`
| `playanimation ${SELECTION} ${ID} ${ID}`
| `playanimation ${SELECTION} ${ID} ${ID}`
| `playsound ${ID} ${SELECTION}`
| `playsound ${ID} ${POSITION_FLOAT}`
| `playsound ${ID} ${VAL}`
| `playsound ${ID} ${VAL}`
| `playsound ${ID} ${VAL}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${INT}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${INT}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${JSON_OBJECT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${INT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${INT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${JSON_OBJECT}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}`
| `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${JSON_OBJECT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}`
| `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${JSON_OBJECT}`
| `ride ${SELECTION} ${RideModeStart} ${SELECTION} ${TeleportRules}`
| `ride ${SELECTION} ${RideModeStart} ${SELECTION} ${FillType}`
| `ride ${SELECTION} ${RideModeStop}`
| `ride ${SELECTION} ${RideModeEvict}`
| `ride ${SELECTION} ${RideModeSummonRider} ${EntityType} ${ID}`
| `ride ${SELECTION} ${RideModeSummonRider} ${EntityType} ${ID}`
| `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${RideRules}`
| `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${ID}`
| `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${ID}`
| `save ${SaveMode}`
| `say ${MESSAGE_ROOT}`
| `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${POSITION} ${POSITION} ${PATHCOMMAND}`
| `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${CircleArea} ${POSITION} ${INT} ${PATHCOMMAND}`
| `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${TickingArea} ${ID} ${PATHCOMMAND}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardAddAction} ${ScoreboardObjectives} ${ScoreboardCriteria} ${ID}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardRemoveAction} ${ScoreboardObjectives}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardListAction}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotSortable} ${ScoreboardObjectives}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotSortable} ${ScoreboardSortOrder}`
| `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotNonSortable} ${ScoreboardObjectives}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardListAction} ${WILDCARDSELECTION}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardResetAction} ${WILDCARDSELECTION} ${ScoreboardObjectives}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardTestAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${WILDCARDINT} ${WILDCARDINT}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardRandomAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${INT} ${INT}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardPlayersNumAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${INT}`
| `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardOperationAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${OPERATOR} ${WILDCARDSELECTION} ${ScoreboardObjectives}`
| `script ${ScriptDebugModeProfiler} ${ScriptProfilerStart}`
| `script ${ScriptDebugModeProfiler} ${ScriptProfilerStop}`
| `script ${ScriptDebugModeWatchdog} ${ScriptWatchdogDumpMemory}`
| `setblock ${POSITION} ${Block} ${INT}`
| `setblock ${POSITION} ${Block} ${SetBlockMode}`
| `setblock ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}`
| `setblock ${POSITION} ${Block} ${SetBlockMode}`
| `setmaxplayers ${INT}`
| `setworldspawn ${POSITION_FLOAT}`
| `spawnpoint ${SELECTION}`
| `spawnpoint ${POSITION_FLOAT}`
| `spreadplayers ${RVAL} ${RVAL} ${VAL} ${VAL} ${SELECTION}`
| `stopsound ${SELECTION} ${ID}`
| `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${StructureSaveMode}`
| `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${Boolean}`
| `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${StructureSaveMode}`
| `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${Boolean}`
| `structure ${StructureDeleteAction} ${ID}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${StructureAnimationMode}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${StructureAnimationMode}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}`
| `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}`
| `summon ${EntityType} ${POSITION_FLOAT}`
| `summon ${EntityType} ${EntityEvents}`
| `summon ${EntityType} ${ID}`
| `summon ${EntityType} ${ID} ${POSITION_FLOAT}`
| `tag ${WILDCARDSELECTION} ${TagChangeAction} ${TagValues}`
| `tag ${WILDCARDSELECTION} ${TagListAction}`
| `teleport ${POSITION_FLOAT} ${Boolean}`
| `teleport ${POSITION_FLOAT} ${RVAL}`
| `teleport ${POSITION_FLOAT} ${RVAL}`
| `teleport ${POSITION_FLOAT} ${Boolean}`
| `teleport ${POSITION_FLOAT} ${TeleportFacing} ${POSITION_FLOAT} ${Boolean}`
| `teleport ${POSITION_FLOAT} ${TeleportFacing} ${SELECTION} ${Boolean}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${RVAL}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${RVAL}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${Boolean}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${Boolean}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${TeleportFacing} ${POSITION_FLOAT} ${Boolean}`
| `teleport ${SELECTION} ${POSITION_FLOAT} ${TeleportFacing} ${SELECTION} ${Boolean}`
| `teleport ${SELECTION} ${Boolean}`
| `teleport ${SELECTION} ${SELECTION} ${Boolean}`
| `tell ${SELECTION} ${MESSAGE_ROOT}`
| `tellraw ${SELECTION} ${JSON_OBJECT}`
| `testfor ${SELECTION}`
| `testforblock ${POSITION} ${Block} ${INT}`
| `testforblock ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}`
| `testforblocks ${POSITION} ${POSITION} ${POSITION} ${TestForBlocksMode}`
| `tickingarea ${TickingAreaModeAdd} ${POSITION} ${POSITION} ${ID}`
| `tickingarea ${TickingAreaModeAdd} ${POSITION} ${POSITION} ${Boolean}`
| `tickingarea ${TickingAreaModeAdd} ${AddTickingAreaType} ${POSITION} ${INT} ${ID}`
| `tickingarea ${TickingAreaModeAdd} ${AddTickingAreaType} ${POSITION} ${INT} ${Boolean}`
| `tickingarea ${TickingAreaModeRemove} ${POSITION}`
| `tickingarea ${TickingAreaModeRemove} ${ID}`
| `tickingarea ${TickingAreaModeRemoveAll}`
| `tickingarea ${TickingAreaModeList} ${AllDimensions}`
| `tickingarea ${TickingAreaModePreload} ${POSITION} ${Boolean}`
| `tickingarea ${TickingAreaModePreload} ${ID} ${Boolean}`
| `time ${TimeModeAdd} ${INT}`
| `time ${TimeModeSet} ${INT}`
| `time ${TimeModeSet} ${TimeSpec}`
| `time ${TimeModeQuery} ${TimeQuery}`
| `title ${SELECTION} ${TitleClear}`
| `title ${SELECTION} ${TitleReset}`
| `title ${SELECTION} ${TitleSet} ${MESSAGE_ROOT}`
| `title ${SELECTION} ${TitleTimes} ${INT} ${INT} ${INT}`
| `titleraw ${SELECTION} ${TitleRawClear}`
| `titleraw ${SELECTION} ${TitleRawReset}`
| `titleraw ${SELECTION} ${TitleRawSet} ${JSON_OBJECT}`
| `titleraw ${SELECTION} ${TitleRawTimes} ${INT} ${INT} ${INT}`
| `weather ${WeatherType} ${INT}`
| `weather ${WeatherQuery}`
| `wsserver ${RAWTEXT}`
| `xp ${INT} ${SELECTION}`
| `xp ${Postfix_l} ${SELECTION}`;