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🎮 An Complete Work in Pogress Intel 8080 Emulator

A complete Intel 8080 microprocessor emulator with virtual filesystem, assembler compiler, and vim-like text editor.

Version License CPU


✨ Features

🖥️ 8080 Emulation !

  • All 256 opcodes implemented
  • Full instruction set: MOV, MVI, ADD, SUB, JMP, CALL, etc.
  • Flag management: Zero, Sign, Parity, Carry, Auxiliary Carry
  • 64KB addressable memory
  • Accurate cycle timing for each instruction
  • Stack operations with SP register
  • I/O ports: IN and OUT instructions
  • Interrupt support: EI, DI, RST

📁 Virtual Filesystem

  • Persistent storage - files survive between sessions
  • Directory hierarchy - organize your projects
  • Unix-like commands: ls, cd, mkdir, touch, del
  • Import from host - bring files into the emulator
  • Dynamic prompt showing current directory

✍️ Built-in Text Editor

  • Vim-like interface with familiar commands
  • Save with :w
  • Quit with :q
  • Save and quit with :wq
  • Line editing: append and delete
  • Integrated with the filesystem

🔧 Assembler Compiler

  • Full 8080 assembly support
  • All mnemonics: 74 instruction types
  • Multiple formats: decimal, hexadecimal, octal
  • Comments support with ;
  • Direct compilation from filesystem

📚 Example Programs

  • Hello World - classic first program
  • Factorial - calculate factorial of 4
  • Sum - compute sum from 0 to 10
  • ✅ Pre-loaded in /root/examples

📦 Installation

Prerequisites

# Ubuntu/Debian
sudo apt-get install build-essential

# macOS
xcode-select --install

### Build

```bash
# Clone the repository
https://github.com/Clesiaaa/Virtual-Machine-Intel8080.git
cd Virtual-Machine-Intel8080

# Compile
make

# Run
./emulator

🚀 Quick Start

1. First Launch

$ ./emulator

booting....
Filesystem initialized

root> 

2. Explore Examples

root> cd examples
root/examples> ls

Directory: root/examples
================================================
  [FILE] hello.asm                       567 B
================================================
  1 item(s)

3. Compile and Run

root/examples> compile
source file (.asm): hello.asm
output file (.hex): hello.hex
Compilation complete: hello.hex

root/examples> exec
file: hello.hex
ROM loaded: 29 bytes
HELLO WORLD

📖 Command Reference

System Commands

Command Description Example
help Show all commands help
clear Clear the screen clear
exit Save and quit exit

Filesystem Commands

Command Description Example
ls List files in current directory ls
cd <dir> Change directory cd examples
cd .. Go to parent directory cd ..
mkdir Create directory mkdir myproject
touch Create empty file touch test.asm
del Delete file or directory del oldfile.hex
cat Display file contents cat hello.asm
editor Edit file (vim-like) editor hello.asm
import Import from host system import

Emulator Commands

Command Description Example
load Load ROM into memory load program.hex
run Execute loaded ROM run
exec Load and execute ROM exec hello.hex
compile Compile assembly to hex compile

✍️ Using the Editor

The emulator includes a vim-like text editor.

Opening a File

root> editor hello.asm

Editor Commands

Command Description
:w Save file
:q Quit editor
:wq Save and quit
a Append new line
d NUM Delete line NUM

Example Session

=== EDITOR: hello.asm ===
Press ESC then :w to save, :q to quit, :wq to save and quit
--------------------------------------------------

  1 | ; Hello World
  2 | MVI A, 72
  3 | OUT 1
  4 | HLT

--------------------------------------------------
Commands:
  :w    - Save
  :q    - Quit
  :wq   - Save and quit
  a     - Append new line
  d NUM - Delete line NUM

> a
Enter line (empty to finish):
MVI A, 69
Line added

> :wq
File saved

📝 Assembly Language

Syntax

; Comments start with semicolon
LABEL:
    INSTRUCTION OPERAND1, OPERAND2

Example: Hello World

; Hello World for Intel 8080
MVI A, 72    ; 'H'
OUT 1
MVI A, 69    ; 'E'
OUT 1
MVI A, 76    ; 'L'
OUT 1
MVI A, 76    ; 'L'
OUT 1
MVI A, 79    ; 'O'
OUT 1
MVI A, 10    ; '\n'
OUT 1
HLT

Supported Instructions

Data Transfer

  • MOV, MVI, LXI, LDA, STA, LHLD, SHLD, LDAX, STAX

Arithmetic

  • ADD, ADC, SUB, SBB, INR, DCR, INX, DCX, DAD

Logical

  • ANA, XRA, ORA, CMP, ANI, XRI, ORI, CPI

Branch

  • JMP, JZ, JNZ, JC, JNC, JP, JM, JPE, JPO

Stack

  • PUSH, POP, XTHL, SPHL

I/O

  • IN, OUT

Control

  • HLT, NOP, EI, DI, RST

🗂️ Filesystem Structure

The emulator maintains a persistent virtual filesystem stored in .emulator_fs.dat.

Default Structure

root/
└── examples/
    └── hello.asm       - Hello World program

Creating a Project

root> mkdir myproject
root> cd myproject
root/myproject> mkdir src
root/myproject> mkdir bin
root/myproject> cd src
root/myproject/src> touch main.asm
root/myproject/src> editor main.asm

📥 Importing Files

You can import assembly files from your host system:

root> import
host path: /home/user/programs/test.asm
name in filesystem: test.asm
Imported 'test.asm' from host

The file is now available in the virtual filesystem and persists between sessions.


🔄 Workflow Example

Complete Development Cycle

# 1. Create project structure
root> mkdir calculator
root> cd calculator
root/calculator> mkdir src
root/calculator> mkdir build

# 2. Write code
root/calculator> cd src
root/calculator/src> touch add.asm
root/calculator/src> editor add.asm
# ... write your assembly code ...
> :wq

# 3. Compile
root/calculator/src> compile
source file (.asm): add.asm
output file (.hex): ../build/add.hex
Compilation complete: ../build/add.hex

# 4. Execute
root/calculator/src> cd ../build
root/calculator/build> exec
file: add.hex
ROM loaded: 15 bytes
8

🎯 Architecture

CPU Structure

typedef struct {
    uint8_t A, B, C, D, E, H, L;    // 8-bit registers
    uint16_t PC;                     // Program Counter
    uint16_t SP;                     // Stack Pointer
    FLAGS f;                         // Flags register
    uint8_t memory[0x10000];         // 64KB RAM
    uint64_t cycles;                 // Cycle counter
    uint8_t interrupt_enable;        // Interrupt state
} cpu;

Flags

Bit Flag Description
0 CY Carry flag
2 P Parity flag
4 AC Auxiliary Carry (BCD)
6 Z Zero flag
7 S Sign flag

Memory Map

0x0000 - 0xFFFF    RAM (64KB)

For Space Invaders compatibility:

0x2000 - 0x3FFF    ROM
0x2400 - 0x3FFF    Video RAM (7KB)

🛠️ Development

Adding New Features

To add a new instruction:

  1. Open src/execution_engine/instructions.c
  2. Add your case in the switch statement
  3. Update the cycle table
  4. Recompile with ./compile.sh

🧪 Testing

Test Hello World

root> cd examples
root/examples> compile
source file (.asm): hello.asm
output file (.hex): hello.hex

root/examples> exec
file: hello.hex
HELLO WORLD

Test Sum

root/examples> exec
file: sum.hex
55

📊 Performance

On a modern Intel i7:

  • Emulation speed: ~50-100 MHz (25-50x faster than real 8080)
  • Instruction overhead: ~20 nanoseconds
  • Memory usage: ~100KB (64KB RAM + structures)

🐛 Troubleshooting

Filesystem Won't Load

# Remove corrupted filesystem
rm .emulator_fs.dat

# Restart emulator
./emulator

Compilation Errors

Check your assembly syntax:

  • Instructions must be uppercase
  • Operands separated by commas
  • Values can be decimal, hex (0x), or octal (0)

ROM Won't Execute

Verify:

  1. File exists: ls
  2. File is .hex format: cat filename.hex
  3. ROM is loaded: Check for "ROM loaded" message

🤝 Contributing

Contributions are welcome! Please:

  1. Fork the repository
  2. Create a feature branch
  3. Make your changes
  4. Add tests if applicable
  5. Submit a pull request

📜 License

MIT License - see LICENSE file for details


🙏 Acknowledgments

  • Intel for the 8080 processor
  • The retro computing community
  • All contributors

📞 Contact

Author: Robert Folga

Issues: Please report bugs on GitHub

Mail: [email protected]


🎓 Resources

Documentation

Similar Projects


⭐ Star History

If you find this project useful, please consider giving it a star on GitHub!


Happy Emulating! 🎮🚀

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👾🎮A complete Intel 8080 microprocessor emulator with virtual filesystem, assembler compiler, and vim-like text editor.

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