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PerformanceOptimization/README.md
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>* [【GC原理(上)】判断对象存活算法、四种引用、回收方法区](https://mp.weixin.qq.com/s/Mzf9QXNGRLP0otfdG3mBSQ)
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>* [【GC原理(下)】:4种垃圾收集算法及7种垃圾收集器](https://mp.weixin.qq.com/s/Zf9o5PtMvUKntTi9cTyFSg)
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>* [优化移动游戏性能 | 来自Unity顶级工程师的性能分析、内存与代码架构小贴士](https://mp.weixin.qq.com/s/XNxa0oeW25R_mwCgKWp11w)
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+>* [优化移动端游戏性能 | 来自Unity顶级工程师的图形与资源相关建议](https://mp.weixin.qq.com/s/u72hFgcxIeWd1QXRDQ4g3g)
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>* [UWA本地资源检测文档](https://mp.weixin.qq.com/s/gh4uMHFvhgeEuzrWTtwgjQ)
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>* [shadowmap的压缩技巧!](https://mp.weixin.qq.com/s/MD1C0eAJpjtcdJpo6X4VdA)
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>* [探索游戏中的LOD技术 - 网格简化!](https://mp.weixin.qq.com/s/xRa_JAYu3ndJ0Kg6alztJw)
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