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adding style attributes for svg, also fix the spacing in the file
1 parent 0f0a33a commit 1427777

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6 files changed

+1235
-1117
lines changed

6 files changed

+1235
-1117
lines changed

core/src/processing/core/PApplet.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -7348,7 +7348,7 @@ public void setMatrix(PMatrix source) {
73487348
}
73497349

73507350

7351-
public void setMatrix(PMatrix2D source) {
7351+
public void setMatrix(PMatrix2D source) {
73527352
if (recorder != null) recorder.setMatrix(source);
73537353
g.setMatrix(source);
73547354
}
@@ -7424,8 +7424,8 @@ public void perspective(float fovy, float aspect, float zNear, float zFar) {
74247424
}
74257425

74267426

7427-
public void frustum(float left, float right,
7428-
float bottom, float top,
7427+
public void frustum(float left, float right,
7428+
float bottom, float top,
74297429
float near, float far) {
74307430
if (recorder != null) recorder.frustum(left, right, bottom, top, near, far);
74317431
g.frustum(left, right, bottom, top, near, far);

core/src/processing/core/PMatrix.java

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -72,6 +72,10 @@ public void set(float m00, float m01, float m02, float m03,
7272
public void scale(float sx, float sy);
7373

7474
public void scale(float x, float y, float z);
75+
76+
public void skewX(float angle);
77+
78+
public void skewY(float angle);
7579

7680
/**
7781
* Multiply this matrix by another.

core/src/processing/core/PMatrix2D.java

Lines changed: 67 additions & 57 deletions
Original file line numberDiff line numberDiff line change
@@ -38,20 +38,20 @@ public PMatrix2D() {
3838
}
3939

4040

41-
public PMatrix2D(float m00, float m01, float m02,
41+
public PMatrix2D(float m00, float m01, float m02,
4242
float m10, float m11, float m12) {
4343
set(m00, m01, m02,
4444
m10, m11, m12);
4545
}
46-
47-
46+
47+
4848
public PMatrix2D(PMatrix matrix) {
4949
set(matrix);
5050
}
51-
51+
5252

5353
public void reset() {
54-
set(1, 0, 0,
54+
set(1, 0, 0,
5555
0, 1, 0);
5656
}
5757

@@ -64,8 +64,8 @@ public PMatrix2D get() {
6464
outgoing.set(this);
6565
return outgoing;
6666
}
67-
68-
67+
68+
6969
/**
7070
* Copies the matrix contents into a 6 entry float array.
7171
* If target is null (or not the correct size), a new array will be created.
@@ -77,14 +77,14 @@ public float[] get(float[] target) {
7777
target[0] = m00;
7878
target[1] = m01;
7979
target[2] = m02;
80-
80+
8181
target[3] = m10;
8282
target[4] = m11;
8383
target[5] = m12;
8484

8585
return target;
8686
}
87-
87+
8888

8989
public void set(PMatrix matrix) {
9090
if (matrix instanceof PMatrix2D) {
@@ -95,8 +95,8 @@ public void set(PMatrix matrix) {
9595
throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
9696
}
9797
}
98-
99-
98+
99+
100100
public void set(PMatrix3D src) {
101101
}
102102

@@ -110,34 +110,34 @@ public void set(float[] source) {
110110
m11 = source[4];
111111
m12 = source[5];
112112
}
113-
114-
115-
public void set(float m00, float m01, float m02,
113+
114+
115+
public void set(float m00, float m01, float m02,
116116
float m10, float m11, float m12) {
117-
this.m00 = m00; this.m01 = m01; this.m02 = m02;
117+
this.m00 = m00; this.m01 = m01; this.m02 = m02;
118118
this.m10 = m10; this.m11 = m11; this.m12 = m12;
119119
}
120-
121-
120+
121+
122122
public void set(float m00, float m01, float m02, float m03,
123123
float m10, float m11, float m12, float m13,
124124
float m20, float m21, float m22, float m23,
125125
float m30, float m31, float m32, float m33) {
126-
126+
127127
}
128128

129129

130-
public void translate(float tx, float ty) {
130+
public void translate(float tx, float ty) {
131131
m02 = tx*m00 + ty*m01 + m02;
132132
m12 = tx*m10 + ty*m11 + m12;
133133
}
134-
135-
134+
135+
136136
public void translate(float x, float y, float z) {
137137
throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
138138
}
139139

140-
140+
141141
// Implementation roughly based on AffineTransform.
142142
public void rotate(float angle) {
143143
float s = sin(angle);
@@ -180,8 +180,8 @@ public void scale(float s) {
180180

181181

182182
public void scale(float sx, float sy) {
183-
m00 *= sx; m01 *= sy;
184-
m10 *= sx; m11 *= sy;
183+
m00 *= sx; m01 *= sy;
184+
m10 *= sx; m11 *= sy;
185185
}
186186

187187

@@ -190,27 +190,37 @@ public void scale(float x, float y, float z) {
190190
}
191191

192192

193+
public void skewX(float angle) {
194+
apply(1, 0, 1, angle, 0, 0);
195+
}
196+
197+
198+
public void skewY(float angle) {
199+
apply(1, 0, 1, 0, angle, 0);
200+
}
201+
202+
193203
public void apply(PMatrix source) {
194204
if (source instanceof PMatrix2D) {
195205
apply((PMatrix2D) source);
196206
} else if (source instanceof PMatrix3D) {
197207
apply((PMatrix3D) source);
198208
}
199209
}
200-
210+
201211

202212
public void apply(PMatrix2D source) {
203-
apply(source.m00, source.m01, source.m02,
213+
apply(source.m00, source.m01, source.m02,
204214
source.m10, source.m11, source.m12);
205215
}
206-
207-
216+
217+
208218
public void apply(PMatrix3D source) {
209219
throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
210220
}
211-
212-
213-
public void apply(float n00, float n01, float n02,
221+
222+
223+
public void apply(float n00, float n01, float n02,
214224
float n10, float n11, float n12) {
215225
float t0 = m00;
216226
float t1 = m01;
@@ -222,7 +232,7 @@ public void apply(float n00, float n01, float n02,
222232
t1 = m11;
223233
m10 = n00 * t0 + n10 * t1;
224234
m11 = n01 * t0 + n11 * t1;
225-
m12 += n02 * t0 + n12 * t1;
235+
m12 += n02 * t0 + n12 * t1;
226236
}
227237

228238

@@ -241,8 +251,8 @@ public void preApply(PMatrix2D left) {
241251
preApply(left.m00, left.m01, left.m02,
242252
left.m10, left.m11, left.m12);
243253
}
244-
245-
254+
255+
246256
public void preApply(PMatrix3D left) {
247257
throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
248258
}
@@ -266,7 +276,7 @@ public void preApply(float n00, float n01, float n02,
266276
t0 = m01;
267277
t1 = m11;
268278
m01 = t0 * n00 + t1 * n01;
269-
m11 = t0 * n10 + t1 * n11;
279+
m11 = t0 * n10 + t1 * n11;
270280
}
271281

272282

@@ -293,17 +303,17 @@ public PVector mult(PVector source, PVector target) {
293303
return target;
294304
}
295305

296-
297-
/**
298-
* Multiply a two element vector against this matrix.
306+
307+
/**
308+
* Multiply a two element vector against this matrix.
299309
* If out is null or not length four, a new float array will be returned.
300-
* The values for vec and out can be the same (though that's less efficient).
310+
* The values for vec and out can be the same (though that's less efficient).
301311
*/
302312
public float[] mult(float vec[], float out[]) {
303313
if (out == null || out.length != 2) {
304314
out = new float[2];
305315
}
306-
316+
307317
if (vec == out) {
308318
float tx = m00*vec[0] + m01*vec[1] + m02;
309319
float ty = m10*vec[0] + m11*vec[1] + m12;
@@ -315,21 +325,21 @@ public float[] mult(float vec[], float out[]) {
315325
out[0] = m00*vec[0] + m01*vec[1] + m02;
316326
out[1] = m10*vec[0] + m11*vec[1] + m12;
317327
}
318-
328+
319329
return out;
320330
}
321-
322-
331+
332+
323333
public float multX(float x, float y) {
324334
return m00*x + m01*y + m02;
325335
}
326-
327-
336+
337+
328338
public float multY(float x, float y) {
329339
return m10*x + m11*y + m12;
330340
}
331-
332-
341+
342+
333343
/**
334344
* Transpose this matrix.
335345
*/
@@ -346,33 +356,33 @@ public boolean invert() {
346356
if (Math.abs(determinant) <= Float.MIN_VALUE) {
347357
return false;
348358
}
349-
350-
float t00 = m00;
351-
float t01 = m01;
359+
360+
float t00 = m00;
361+
float t01 = m01;
352362
float t02 = m02;
353-
float t10 = m10;
354-
float t11 = m11;
363+
float t10 = m10;
364+
float t11 = m11;
355365
float t12 = m12;
356366

357367
m00 = t11 / determinant;
358368
m10 = -t10 / determinant;
359369
m01 = -t01 / determinant;
360370
m11 = t00 / determinant;
361371
m02 = (t01 * t12 - t11 * t02) / determinant;
362-
m12 = (t10 * t02 - t00 * t12) / determinant;
363-
372+
m12 = (t10 * t02 - t00 * t12) / determinant;
373+
364374
return true;
365375
}
366-
367-
376+
377+
368378
/**
369379
* @return the determinant of the matrix
370380
*/
371381
public float determinant() {
372382
return m00 * m11 - m01 * m10;
373383
}
374384

375-
385+
376386
//////////////////////////////////////////////////////////////
377387

378388

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