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tutorials/YourFirstAutomatedPipeline.md
@@ -459,15 +459,16 @@ Its event graph manages the Speed variable for the blend space and the idle time
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```python
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from unreal_engine.classes import AnimBlueprintFactory
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-anim_bp_factory = AnimBlueprintFactory()
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-anim_bp_factory.TargetSkeleton = slicer_mesh.Skeleton
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# ensure no blueprint with the same name exists
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# find_asset() returns None if the asset does not exist
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anim_bp = ue.find_asset('/Game/Kaiju/Slicer/slicer_AnimBP.slicer_AnimBP')
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if anim_bp:
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ue.delete_asset(anim_bp.get_path_name())
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+anim_bp_factory = AnimBlueprintFactory()
+anim_bp_factory.TargetSkeleton = slicer_mesh.Skeleton
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+
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anim_bp = anim_bp_factory.factory_create_new('/Game/Kaiju/Slicer/slicer_AnimBP')
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```
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