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Copy file name to clipboardExpand all lines: Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs
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@@ -94,6 +94,7 @@ class SettingsContent
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publicstaticreadonlyGUIContentplatformShaderChunkCount=EditorGUIUtility.TrTextContent("Chunk count","Use this setting to control how much memory is used when loading shader variants.");
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publicstaticreadonlyGUIContentbakeCollisionMeshes=EditorGUIUtility.TrTextContent("Prebake Collision Meshes*","Bake collision data into the meshes on build time");
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publicstaticreadonlyGUIContentdedicatedServerOptimizations=EditorGUIUtility.TrTextContent("Enable Dedicated Server optimizations","Performs additional optimizations on Dedicated Server builds.");
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publicstaticreadonlyGUIContentkeepLoadedShadersAlive=EditorGUIUtility.TrTextContent("Keep Loaded Shaders Alive*","Prevents shaders from being unloaded");
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publicstaticreadonlyGUIContentpreloadedAssets=EditorGUIUtility.TrTextContent("Preloaded Assets*","Assets to load at start up in the player and kept alive until the player terminates");
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publicstaticreadonlyGUIContentstripEngineCode=EditorGUIUtility.TrTextContent("Strip Engine Code*","Strip Unused Engine Code - Note that byte code stripping of managed assemblies is always enabled for the IL2CPP scripting backend.");
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